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<blockquote data-quote="André Soares" data-source="post: 7560329" data-attributes="member: 6956446"><p>The thing that might change the power level in this is that you are removing straight damage, wich is not a big focus of the affected classes to give them versatility wich is a big deal for casters. Not telling what the caster can do with the slot means they will use for anything they want, and more acces to spells that interfere with the action economy and/or remove enemies from combat can tip the scale very heavilly, in any tier of play.</p><p></p><p>What I mean about balance is not sctrictly power level, but being able to use the Raw notions of power to create encounters. If the option isn't balanced, it will affect the way you have to create encounters for your party, if you want to know if the enconter is easy or deadly...</p><p></p><p>That said, I'm not stating that IT IS unbalanced, nor that caster will be too weak or too powerfull, I'm not that good of a designer to state that without playtests, my only argument is, it has a good chance to happen, so be ready to ajust your game around that.</p></blockquote><p></p>
[QUOTE="André Soares, post: 7560329, member: 6956446"] The thing that might change the power level in this is that you are removing straight damage, wich is not a big focus of the affected classes to give them versatility wich is a big deal for casters. Not telling what the caster can do with the slot means they will use for anything they want, and more acces to spells that interfere with the action economy and/or remove enemies from combat can tip the scale very heavilly, in any tier of play. What I mean about balance is not sctrictly power level, but being able to use the Raw notions of power to create encounters. If the option isn't balanced, it will affect the way you have to create encounters for your party, if you want to know if the enconter is easy or deadly... That said, I'm not stating that IT IS unbalanced, nor that caster will be too weak or too powerfull, I'm not that good of a designer to state that without playtests, my only argument is, it has a good chance to happen, so be ready to ajust your game around that. [/QUOTE]
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