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<blockquote data-quote="FrogReaver" data-source="post: 7560802" data-attributes="member: 6795602"><p>I do not think it's really adding versatility IMO. A freshly rested wizard won't be able to do anything in a game with my change that he couldn't already do in a game under normal rules. That said as any wizard progresses throughout the day and uses all their highest level spell slots and next highest level spell slots etc, they become less versatile as they have less actual things they could do in any given situation that arises after that. So if you were to graph an average wizards versatility over time you would expect a decrease to it over time (maybe call it daily diminishing versatility). There's a bit of a running debate on how quickly my change would cause a wizard to run out of spell slots compared with a normal rules wizard. So I think it's premature to say for sure how it's going to change the distribution of versatility over an adventuring day.</p><p></p><p>Then there is also the consideration of actual versatility vs practical versatility. If I'm ever fighting a single goblin at level 5 at most I might practically use a level 1 slot (maybe to sleep and capture it). All my level 2 and 3 slots while they add actual versatility they aren't going to be practically used in this situation and thus might as well not exist for it.</p><p></p><p>I think versatility is a form of power. But again I'm not looking for an exact match to power/versatility. It just has to be close enough. Balanced is the word I use to designate that "close enoughness".</p><p></p><p>Needless to say, I think talk of versatility is a much more complex discussion than it's often made out to be.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7560802, member: 6795602"] I do not think it's really adding versatility IMO. A freshly rested wizard won't be able to do anything in a game with my change that he couldn't already do in a game under normal rules. That said as any wizard progresses throughout the day and uses all their highest level spell slots and next highest level spell slots etc, they become less versatile as they have less actual things they could do in any given situation that arises after that. So if you were to graph an average wizards versatility over time you would expect a decrease to it over time (maybe call it daily diminishing versatility). There's a bit of a running debate on how quickly my change would cause a wizard to run out of spell slots compared with a normal rules wizard. So I think it's premature to say for sure how it's going to change the distribution of versatility over an adventuring day. Then there is also the consideration of actual versatility vs practical versatility. If I'm ever fighting a single goblin at level 5 at most I might practically use a level 1 slot (maybe to sleep and capture it). All my level 2 and 3 slots while they add actual versatility they aren't going to be practically used in this situation and thus might as well not exist for it. I think versatility is a form of power. But again I'm not looking for an exact match to power/versatility. It just has to be close enough. Balanced is the word I use to designate that "close enoughness". Needless to say, I think talk of versatility is a much more complex discussion than it's often made out to be. [/QUOTE]
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