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Cantrip House Rule
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<blockquote data-quote="FrogReaver" data-source="post: 7560980" data-attributes="member: 6795602"><p>5e had Gishes before melee cantrips and will have gishes after them as well. The blade pact warlock, the bladesinger wizard. any caster using flame blade, sword or valor bards, eldtritch knights, arcane tricksters etc. All of these classes/subclasses can blend magic and weapon attacks in some way. </p><p></p><p>That said, I agree that melee cantrips are an important consideration. </p><p></p><p></p><p></p><p>Not a bad solution for melee cantrips. After some thought, I think the game actually needs leveled spells that function similar to melee cantrips (but have stronger effects). I think that would be the correct way to keep the flavor of melee cantrips in a game with my proposed change while still making the change. Honestly, I think such spells would be a welcome change to the regular game as well.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7560980, member: 6795602"] 5e had Gishes before melee cantrips and will have gishes after them as well. The blade pact warlock, the bladesinger wizard. any caster using flame blade, sword or valor bards, eldtritch knights, arcane tricksters etc. All of these classes/subclasses can blend magic and weapon attacks in some way. That said, I agree that melee cantrips are an important consideration. Not a bad solution for melee cantrips. After some thought, I think the game actually needs leveled spells that function similar to melee cantrips (but have stronger effects). I think that would be the correct way to keep the flavor of melee cantrips in a game with my proposed change while still making the change. Honestly, I think such spells would be a welcome change to the regular game as well. [/QUOTE]
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