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General Tabletop Discussion
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Cantrip nerf (house rule brainstorm)
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<blockquote data-quote="Teemu" data-source="post: 8237255" data-attributes="member: 30788"><p>If I wanted to restrict the spammable nature of cantrips, I might limit the use to proficiency bonus + spellcasting ability score modifier times per long rest, except warlocks for who it’s per short rest. I suppose multiclass casters would choose one ability score to determine the uses.</p><p></p><p>If you think about adventuring days, it may not actually be as debilitating as it appears at first glance. A cleric could have about 7 cantrip casts in a day, but the party isn’t dealing with infinite encounters per day. You can basically get an average number of rounds a typical day has, which could easily be 8 to 10, and many of those rounds use spell slots. This obviously ignores non-combat cantrip uses. Maybe add the ritual tag to some of the utility cantrips?</p></blockquote><p></p>
[QUOTE="Teemu, post: 8237255, member: 30788"] If I wanted to restrict the spammable nature of cantrips, I might limit the use to proficiency bonus + spellcasting ability score modifier times per long rest, except warlocks for who it’s per short rest. I suppose multiclass casters would choose one ability score to determine the uses. If you think about adventuring days, it may not actually be as debilitating as it appears at first glance. A cleric could have about 7 cantrip casts in a day, but the party isn’t dealing with infinite encounters per day. You can basically get an average number of rounds a typical day has, which could easily be 8 to 10, and many of those rounds use spell slots. This obviously ignores non-combat cantrip uses. Maybe add the ritual tag to some of the utility cantrips? [/QUOTE]
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Cantrip nerf (house rule brainstorm)
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