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Cantrip nerf (house rule brainstorm)
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<blockquote data-quote="doctorbadwolf" data-source="post: 8238501" data-attributes="member: 6704184"><p>This assumes that you have to become a full wizard to cast cantrips, just for a start at the issues here. </p><p></p><p>Next, the ruling class will pay for the education of anyone with the talent to gain those powers, or a guild will form. Possibly both.</p><p></p><p>Because mold earth is a huge game changer. No way it ever becomes ubiquitous enough to “replace shovels” unless the ability to learn to cast spells is basically “anyone can learn at least basic magic”, in which case you get a world like that of the Dark Sword series, where people who can’t cast spells are second class, and we are talking a whole different kind of world from most D&D worlds. </p><p></p><p>However, a few such people per petty kingdom still wildly changes the world. Mold Earth allows easy irrigation, fortification, foundational building, etc. Its pretty gnarly.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8238501, member: 6704184"] This assumes that you have to become a full wizard to cast cantrips, just for a start at the issues here. Next, the ruling class will pay for the education of anyone with the talent to gain those powers, or a guild will form. Possibly both. Because mold earth is a huge game changer. No way it ever becomes ubiquitous enough to “replace shovels” unless the ability to learn to cast spells is basically “anyone can learn at least basic magic”, in which case you get a world like that of the Dark Sword series, where people who can’t cast spells are second class, and we are talking a whole different kind of world from most D&D worlds. However, a few such people per petty kingdom still wildly changes the world. Mold Earth allows easy irrigation, fortification, foundational building, etc. Its pretty gnarly. [/QUOTE]
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Cantrip nerf (house rule brainstorm)
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