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General Tabletop Discussion
*Dungeons & Dragons
Cantrip nerf (house rule brainstorm)
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<blockquote data-quote="Ancalagon" data-source="post: 8238698" data-attributes="member: 23"><p>I think that can be easily avoided by the suggestion that casting a cantrip is as about as much work as swinging a sword.</p><p></p><p>Can you you cast it a few dozen times to do a lot of work quickly? sure! But then you're getting mentally exhausted. So mold earth is great for a quick burst of work, but over the course of a day the wizard isn't going to be much more productive than a small crew with shovels. By applying this logic to cantrips, you enable in game use but avoid world building problems - because I 100% agree with you that if you can mold earth all day long, it's a world-building game changer. </p><p></p><p>I'm also wondering what % of "wizards" in a world are people with the magic adept feat. If you take find familiar, prestidigitation and one other spells (firebolt?), to most people... you're a wizard! (same with priests really)</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 8238698, member: 23"] I think that can be easily avoided by the suggestion that casting a cantrip is as about as much work as swinging a sword. Can you you cast it a few dozen times to do a lot of work quickly? sure! But then you're getting mentally exhausted. So mold earth is great for a quick burst of work, but over the course of a day the wizard isn't going to be much more productive than a small crew with shovels. By applying this logic to cantrips, you enable in game use but avoid world building problems - because I 100% agree with you that if you can mold earth all day long, it's a world-building game changer. I'm also wondering what % of "wizards" in a world are people with the magic adept feat. If you take find familiar, prestidigitation and one other spells (firebolt?), to most people... you're a wizard! (same with priests really) [/QUOTE]
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Cantrip nerf (house rule brainstorm)
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