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<blockquote data-quote="Jaeger" data-source="post: 8238871" data-attributes="member: 27996"><p>IMHO part of the problem with Debates about D&D and how Magic would effect the setting is that most every D&D setting is Gonzo worldbuilding nonsense. If you are looking for in-game verisimilitude, don't look for it in D&D.</p><p></p><p>5e Forgotten Realms is utter Nonsense <em>Gonzo High-Fantasy</em>. It make no sense. In fact, if you want a how-to guide for designing a fantasy world without verisimilitude; buy a forgotten realms setting book from any D&D edition.</p><p></p><p>D&D settings will never make sense due to the way D&D was designed. Gary and co. were just tossing in things they thought were cool and running with it. It was the first game of its kind, and they caught lightning in a bottle.</p><p></p><p>Settings for D&D were just a backdrop for the medieval/sword and sorcery/weird fantasy genre mishmash of magic, PC classes, and monsters that they threw together - the game was just not designed around a defined setting or genre.</p><p></p><p>Because of the need for D&D settings to have a place for everything in the players handbook., D&D settings <em>will always be</em> Nonsense Gonzo High-Fantasy.</p><p></p><p>And the utter lack of D&D's in-game setting verisimilitude doesn't matter one whit.</p><p></p><p>As it just so happens, millions of people Like playing their D&D in a <em>nonsense gonzo high-fantasy setting</em>.</p><p></p><p>Win-win.</p><p></p><p></p><p></p><p></p><p>Personally, I think that magic users always being compared to fighters when it comes to damage output is indicative of an underlying design assumption that should be addressed/changed if you really want to get rid of the quadratic wizard - linear fighter nature of D&D.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8238871, member: 27996"] IMHO part of the problem with Debates about D&D and how Magic would effect the setting is that most every D&D setting is Gonzo worldbuilding nonsense. If you are looking for in-game verisimilitude, don't look for it in D&D. 5e Forgotten Realms is utter Nonsense [I]Gonzo High-Fantasy[/I]. It make no sense. In fact, if you want a how-to guide for designing a fantasy world without verisimilitude; buy a forgotten realms setting book from any D&D edition. D&D settings will never make sense due to the way D&D was designed. Gary and co. were just tossing in things they thought were cool and running with it. It was the first game of its kind, and they caught lightning in a bottle. Settings for D&D were just a backdrop for the medieval/sword and sorcery/weird fantasy genre mishmash of magic, PC classes, and monsters that they threw together - the game was just not designed around a defined setting or genre. Because of the need for D&D settings to have a place for everything in the players handbook., D&D settings [I]will always be[/I] Nonsense Gonzo High-Fantasy. And the utter lack of D&D's in-game setting verisimilitude doesn't matter one whit. As it just so happens, millions of people Like playing their D&D in a [I]nonsense gonzo high-fantasy setting[/I]. Win-win. Personally, I think that magic users always being compared to fighters when it comes to damage output is indicative of an underlying design assumption that should be addressed/changed if you really want to get rid of the quadratic wizard - linear fighter nature of D&D. [/QUOTE]
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