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Cantrip nerf (house rule brainstorm)
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<blockquote data-quote="tetrasodium" data-source="post: 8239773" data-attributes="member: 93670"><p>Going to take a couple good & valid disparate points I agree with and fork them into a different more interesting tangent than the roughly "x doesn't make sense" point they were arguing against</p><p></p><p>.</p><p>.</p><p></p><p>..</p><p>These two combined are a good example of why the equipment for 5e being so simplified down to basically just a die size and a true false tag like isheavy isafocus isfinesse etc is so bad for every setting other than FR. It's great that the entire contents of the three equipment tables (phb145/149/150) fits into the stuff you can buy off the rack almost anywhere in FR... <em>if</em> you run FR as written. That "great" starts falling apart if you are running a campaign in a game world where technology has advanced beyond the level of FRs cultural stasis crossbow because those old things are going to be readily available & just as far from state of the art military technology as whatever a <a href="https://getyarn.io/yarn-clip/b0c74d07-c55c-4c39-8686-7a229e26d47d" target="_blank">t-16</a> was wen luke was shooting it at whomprats back home. Not only do those settings have dramatically more advanced tech levels at the high end state controlled military tech level, but we can stay with <a href="http://keith-baker.com/crossbows/" target="_blank">just the differences in crossbows</a> for this so I'm going to.</p><p></p><p></p><p>You could probably take every individual improvement in that post Keith Baker made & make an equipment list rivaling those of games like shadowrun & rifts no doubt, but that's the extreme left out by the extreme at the other end reprsented by the core book providing for the needs of FR onlyin design that boils down to a die size. Setting like darksun(athas), eberron, spelljammer/planescape(sigil), or some hybridized ecclectic mix & match have <em>some </em>availability level of crossbowsmore technologically advanced than the PHB hand/light/heavy split allows & d6/d8/d10 with ranges of "plenty/more than plenty/way more than plenty" leaves little to no room for mechanically slotting those in between "starting gear" & "very magical +whatever" without a bunch of houserules rebuilding all sorts of simplified things just to make a place for variance. If you <em>don't</em> do that then when someone gets one of those advanced crossbows that is <em>also</em> +1 a "few" levels later in the campaign the only option is to make it +2 or more so those "few levels" need to be more like "many levels".</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8239773, member: 93670"] Going to take a couple good & valid disparate points I agree with and fork them into a different more interesting tangent than the roughly "x doesn't make sense" point they were arguing against . . .. These two combined are a good example of why the equipment for 5e being so simplified down to basically just a die size and a true false tag like isheavy isafocus isfinesse etc is so bad for every setting other than FR. It's great that the entire contents of the three equipment tables (phb145/149/150) fits into the stuff you can buy off the rack almost anywhere in FR... [I]if[/I] you run FR as written. That "great" starts falling apart if you are running a campaign in a game world where technology has advanced beyond the level of FRs cultural stasis crossbow because those old things are going to be readily available & just as far from state of the art military technology as whatever a [URL='https://getyarn.io/yarn-clip/b0c74d07-c55c-4c39-8686-7a229e26d47d']t-16[/URL] was wen luke was shooting it at whomprats back home. Not only do those settings have dramatically more advanced tech levels at the high end state controlled military tech level, but we can stay with [URL='http://keith-baker.com/crossbows/']just the differences in crossbows[/URL] for this so I'm going to. You could probably take every individual improvement in that post Keith Baker made & make an equipment list rivaling those of games like shadowrun & rifts no doubt, but that's the extreme left out by the extreme at the other end reprsented by the core book providing for the needs of FR onlyin design that boils down to a die size. Setting like darksun(athas), eberron, spelljammer/planescape(sigil), or some hybridized ecclectic mix & match have [I]some [/I]availability level of crossbowsmore technologically advanced than the PHB hand/light/heavy split allows & d6/d8/d10 with ranges of "plenty/more than plenty/way more than plenty" leaves little to no room for mechanically slotting those in between "starting gear" & "very magical +whatever" without a bunch of houserules rebuilding all sorts of simplified things just to make a place for variance. If you [I]don't[/I] do that then when someone gets one of those advanced crossbows that is [I]also[/I] +1 a "few" levels later in the campaign the only option is to make it +2 or more so those "few levels" need to be more like "many levels". [/QUOTE]
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