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Cantrip nerf (house rule brainstorm)
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<blockquote data-quote="tetrasodium" data-source="post: 8240707" data-attributes="member: 93670"><p>it depends on what <em>kind</em> of magewright. Think of it like the arcane equivalent of "<a href="https://www.merriam-webster.com/dictionary/tradesman" target="_blank">tradesman</a>" & doesn't by itself mandate an extreme level of skill. While [USER=6704184]@doctorbadwolf[/USER] is doing his best to make it sound as if every single magewright has a multiyear degree from the arcanix or something, but that is very much not the case in eberron & it includes a good number of jobs we would consider low skill or barely skilled like lamplighter & launderer as keith has <a href="http://keith-baker.com/tag/magewrights/" target="_blank">written about before</a>. <a href="http://keith-baker.com/rural-eberron/" target="_blank">Elsewhere</a> he's written things like <em>"In Aundair, a farm might have a floating disk that serves some of the same purposes as a tractor. In the Eldeen, you might have <a href="http://www.giantitp.com/articles/gk7uKJeF296jRcx1NJw.html" target="_blank">gleaners</a> – the druidic equivalent of magewrights, with farmers knowing a<strong> <u>simpl</u><em><u>e</u></em></strong> druidic ritual or two to help with the crop."</em>.</p><p></p><p>I'm not sure if there is significant difference between "battlefield engineer" & "<a href="https://en.wikipedia.org/wiki/Combat_engineer" target="_blank">combat engineer</a>" but I think they are probably just different terms for the same general thing & will assume as much. A magewright who joins the military might be assigned to a unit with a similar role nto those & receive specialized training for the role that particular unit exists for (ie bridgemakers rarely have much to do with building irrigation systems & power grids). Using that bridgemakers/irrigation system/power grid split where different units might be specialized for those specific things they all likely have enough combined skills to put a temporary solution in place till some specialist could be assigned or hired to do it right. That's not to say every magewright would be assigned to a unit where their skills as a magewright are all that relevant to what they do, only so many lamplighters seamstresses masons launderers & anything else are needed in those roles. Some of the artificer archtypes are basically extremely skilled & ihighly trained combat magewrights too but those aren't the norm.</p><p></p><p>[USER=6704184]@doctorbadwolf[/USER] yes aundair has much more magic than most of the other nations, but they have that <u>because</u> the queen of aundair invested in the local resource at her nation's disposal known as <a href="https://en.wikipedia.org/wiki/Combat_engineer" target="_blank">the arcanix/the arcane congress</a>. Karrnath has a lot more undead than anyone else <u>because </u>having a local resource known as the mabar manifest zone made that sort of investment a good one for them. It's not a situation like FR where you have an advanced mageocracy next to a bunch of leaderless dirt farmers beside a technologically advanced hermit nation overlooking maurading bands of savage raiders who do nothing but go around plundering.</p><p></p><p>You also miss the point of why <em>"the cannon could be replicate by a kingdoms own people, no need to be beholden to Cannith for it."</em> would be equivalent of severing ties with Cannith. Nobody is physically capable of engaging in the sort of manufacturing cannith is at a similar cost & scale because doing that requires one to bear a mark of making just to use the dragonmark focus items that make it possible. Cannith has facilities all over & are thrilled to take their cut from selling things that<em> enable</em> people lacking a dragonmark. Those people are thrilled to give that cut too because it's either not possible or too expensive to do it in a way that cuts cannith out</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8240707, member: 93670"] it depends on what [I]kind[/I] of magewright. Think of it like the arcane equivalent of "[URL='https://www.merriam-webster.com/dictionary/tradesman']tradesman[/URL]" & doesn't by itself mandate an extreme level of skill. While [USER=6704184]@doctorbadwolf[/USER] is doing his best to make it sound as if every single magewright has a multiyear degree from the arcanix or something, but that is very much not the case in eberron & it includes a good number of jobs we would consider low skill or barely skilled like lamplighter & launderer as keith has [URL='http://keith-baker.com/tag/magewrights/']written about before[/URL]. [URL='http://keith-baker.com/rural-eberron/']Elsewhere[/URL] he's written things like [I]"In Aundair, a farm might have a floating disk that serves some of the same purposes as a tractor. In the Eldeen, you might have [URL='http://www.giantitp.com/articles/gk7uKJeF296jRcx1NJw.html']gleaners[/URL] – the druidic equivalent of magewrights, with farmers knowing a[B] [U]simpl[/U][I][U]e[/U][/I][/B] druidic ritual or two to help with the crop."[/I]. I'm not sure if there is significant difference between "battlefield engineer" & "[URL='https://en.wikipedia.org/wiki/Combat_engineer']combat engineer[/URL]" but I think they are probably just different terms for the same general thing & will assume as much. A magewright who joins the military might be assigned to a unit with a similar role nto those & receive specialized training for the role that particular unit exists for (ie bridgemakers rarely have much to do with building irrigation systems & power grids). Using that bridgemakers/irrigation system/power grid split where different units might be specialized for those specific things they all likely have enough combined skills to put a temporary solution in place till some specialist could be assigned or hired to do it right. That's not to say every magewright would be assigned to a unit where their skills as a magewright are all that relevant to what they do, only so many lamplighters seamstresses masons launderers & anything else are needed in those roles. Some of the artificer archtypes are basically extremely skilled & ihighly trained combat magewrights too but those aren't the norm. [USER=6704184]@doctorbadwolf[/USER] yes aundair has much more magic than most of the other nations, but they have that [U]because[/U] the queen of aundair invested in the local resource at her nation's disposal known as [URL='https://en.wikipedia.org/wiki/Combat_engineer']the arcanix/the arcane congress[/URL]. Karrnath has a lot more undead than anyone else [U]because [/U]having a local resource known as the mabar manifest zone made that sort of investment a good one for them. It's not a situation like FR where you have an advanced mageocracy next to a bunch of leaderless dirt farmers beside a technologically advanced hermit nation overlooking maurading bands of savage raiders who do nothing but go around plundering. You also miss the point of why [I]"the cannon could be replicate by a kingdoms own people, no need to be beholden to Cannith for it."[/I] would be equivalent of severing ties with Cannith. Nobody is physically capable of engaging in the sort of manufacturing cannith is at a similar cost & scale because doing that requires one to bear a mark of making just to use the dragonmark focus items that make it possible. Cannith has facilities all over & are thrilled to take their cut from selling things that[I] enable[/I] people lacking a dragonmark. Those people are thrilled to give that cut too because it's either not possible or too expensive to do it in a way that cuts cannith out [/QUOTE]
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