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<blockquote data-quote="Al2O3" data-source="post: 7101269" data-attributes="member: 6802284"><p>To me it sounds like you want to play an Eldritch Knight (as many have mentioned). I would also consider a paladin either with magic initiate for Booming blade and/or GFB or with a level or two of Warlock (because nice invocations and I like the idea of using Eldritch Blast if the targets are out of melee range).</p><p></p><p>The character I am currently playing regularly is a Half-Elf Swashbuckler 5/Dragon sorcerer 1 with Prestidigitation, Green-Flame Blade, Booming Blade and Mage hand as cantrips and Shield + Feather Fall as normal spells. It is really nice to walk up to an enemy, hit them with Booming Blade to keep them in place (after delivering sneak attack damage) and then walk out of their reach again. I really wanted some more survivability for my character, so I took +2 Dex over a Feat (+1 to AC, Dex saves, to hit, damage and initiative was well worth it). I now have AC 17, 45 max hit points and lots of stuff to do in all pillars of the game.</p><p></p><p>If I would change anything it would be to swap GFB for Conjure Bonfire in Elemental Evil Player's Companion or whatever it is called. That is because my group allow all sources (no Core + 1 rule) and the artificer is the only PC without both Booming Blade and Shield available. If it is armour you want I would not recommend it (I wanted to avoid the hassle with this character), but the AC is fine and overall I can really recommend it. For reference the current stats are Str 11, Dex 18, Con 14, Int 10, Wis 12 and Cha 14.</p></blockquote><p></p>
[QUOTE="Al2O3, post: 7101269, member: 6802284"] To me it sounds like you want to play an Eldritch Knight (as many have mentioned). I would also consider a paladin either with magic initiate for Booming blade and/or GFB or with a level or two of Warlock (because nice invocations and I like the idea of using Eldritch Blast if the targets are out of melee range). The character I am currently playing regularly is a Half-Elf Swashbuckler 5/Dragon sorcerer 1 with Prestidigitation, Green-Flame Blade, Booming Blade and Mage hand as cantrips and Shield + Feather Fall as normal spells. It is really nice to walk up to an enemy, hit them with Booming Blade to keep them in place (after delivering sneak attack damage) and then walk out of their reach again. I really wanted some more survivability for my character, so I took +2 Dex over a Feat (+1 to AC, Dex saves, to hit, damage and initiative was well worth it). I now have AC 17, 45 max hit points and lots of stuff to do in all pillars of the game. If I would change anything it would be to swap GFB for Conjure Bonfire in Elemental Evil Player's Companion or whatever it is called. That is because my group allow all sources (no Core + 1 rule) and the artificer is the only PC without both Booming Blade and Shield available. If it is armour you want I would not recommend it (I wanted to avoid the hassle with this character), but the AC is fine and overall I can really recommend it. For reference the current stats are Str 11, Dex 18, Con 14, Int 10, Wis 12 and Cha 14. [/QUOTE]
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