Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Cantrips, a Curious Thing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cruentus" data-source="post: 9052213" data-attributes="member: 7034645"><p>If this is the metered version of magic, holy moley, I can't imagine what it was like before....</p><p></p><p></p><p>I've switched over my OSE Advanced game to the spell mechanics found in Beyond the Wall and Other Adventures. Some classes have access to Cantrips, Spells, or Rituals, or some combination of those. </p><p></p><p>Cantrips can be cast as often as you want, but if you fail a casting roll (casting is an INT or WIS check, depending on the Cantrip, roll under to successfully cast), you have a choice: the cantrip backfires in some way, OR you are unable to cast further that day. Cantrips include spells like Bless, Mage Light, Hex, Minor Illusion, Second Sight (see spirits). So fairly minor, but helpful.</p><p></p><p>Spells can be cast safely, but only 1 spell per character level. So a 5th level Mage casts 5 spells a day. These are the burning hands, abjuration (banishing), Darkness, Entanglement, Feather Fall, etc. and scale by level, obviously. </p><p></p><p>Rituals are castable at a rate of one hour casting time per level of the ritual. Bind Familiar, Goodberry (only heals), and Circle of Protection are level 1. Alter Self is level 4, Contagion is level 6, Resurrection is a level 10 ritual. These are the powerful and destructive spells or major magics that require concentration, etc. </p><p></p><p>All of the above need to be found by the Mage, and starting spells can be selected or generated using the character playbook. This system also wraps 'clerical', 'wizard', and 'druid' into the same Mage class. So wizards can cast cure wounds or summon animals, etc. </p><p></p><p>We're really liking how this system is playing out for us.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 9052213, member: 7034645"] If this is the metered version of magic, holy moley, I can't imagine what it was like before.... I've switched over my OSE Advanced game to the spell mechanics found in Beyond the Wall and Other Adventures. Some classes have access to Cantrips, Spells, or Rituals, or some combination of those. Cantrips can be cast as often as you want, but if you fail a casting roll (casting is an INT or WIS check, depending on the Cantrip, roll under to successfully cast), you have a choice: the cantrip backfires in some way, OR you are unable to cast further that day. Cantrips include spells like Bless, Mage Light, Hex, Minor Illusion, Second Sight (see spirits). So fairly minor, but helpful. Spells can be cast safely, but only 1 spell per character level. So a 5th level Mage casts 5 spells a day. These are the burning hands, abjuration (banishing), Darkness, Entanglement, Feather Fall, etc. and scale by level, obviously. Rituals are castable at a rate of one hour casting time per level of the ritual. Bind Familiar, Goodberry (only heals), and Circle of Protection are level 1. Alter Self is level 4, Contagion is level 6, Resurrection is a level 10 ritual. These are the powerful and destructive spells or major magics that require concentration, etc. All of the above need to be found by the Mage, and starting spells can be selected or generated using the character playbook. This system also wraps 'clerical', 'wizard', and 'druid' into the same Mage class. So wizards can cast cure wounds or summon animals, etc. We're really liking how this system is playing out for us. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Cantrips, a Curious Thing
Top