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Cantrips, a Curious Thing
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<blockquote data-quote="Cruentus" data-source="post: 9053625" data-attributes="member: 7034645"><p>Except that the game has taken the Wizard, from being less useful at low levels until they get into their power groove (which one knew and accepted for playing a Wizard), and now made them ‘useful’ and ‘contributing’ out of the gate and into their power groove and beyond. While the fighter, arguably more useful at the beginning - swinging swords is free, after all - to then being sidelined while the Wizard handles combat, control, buffing (albeit a lot less than previous editions), as well as all kinds of out of combat applications.</p><p></p><p>So we stop the Wizard from twiddling his thumbs a bit (early in his career), but allow the fighter to keep twiddling his thumbs every time there is a non-smash things with a sword situation, and almost every non-combat situation while the Wizard uses ‘free’ and slotted spells to overcome whatever. Sure, sounds fair. And we’re right back where we started, where one class twiddles, and guess what, it ain’t the Wizard. (Cue discussion about mystic fighters and buffing this, which requires a buff of that, but then we need to buff the other thing. You do know, you can’t buff everything forever, right?)</p></blockquote><p></p>
[QUOTE="Cruentus, post: 9053625, member: 7034645"] Except that the game has taken the Wizard, from being less useful at low levels until they get into their power groove (which one knew and accepted for playing a Wizard), and now made them ‘useful’ and ‘contributing’ out of the gate and into their power groove and beyond. While the fighter, arguably more useful at the beginning - swinging swords is free, after all - to then being sidelined while the Wizard handles combat, control, buffing (albeit a lot less than previous editions), as well as all kinds of out of combat applications. So we stop the Wizard from twiddling his thumbs a bit (early in his career), but allow the fighter to keep twiddling his thumbs every time there is a non-smash things with a sword situation, and almost every non-combat situation while the Wizard uses ‘free’ and slotted spells to overcome whatever. Sure, sounds fair. And we’re right back where we started, where one class twiddles, and guess what, it ain’t the Wizard. (Cue discussion about mystic fighters and buffing this, which requires a buff of that, but then we need to buff the other thing. You do know, you can’t buff everything forever, right?) [/QUOTE]
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