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General Tabletop Discussion
*Pathfinder & Starfinder
Cantrips as encounter powers?
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<blockquote data-quote="dammitbiscuit" data-source="post: 5941352" data-attributes="member: 60419"><p>Encounter powers are very unpopular with 3.5ers, and even 4ers seem to find encounter powers to feel like a rather arbitrary restriction.</p><p></p><p>I do, however, support your desire to make at-wills not be <strong>completely</strong> unlimited, and to encourage players to rotate between them. Prior to coming up with my Tap/Unleash mechanic, I was working on a rule module wherein each at-will spell is unlimited, but recharges a bit too slowly to use every single round. I ultimately dropped the idea for being a little too fiddly, but here's where I was with it:</p><p></p><ol> <li data-xf-list-type="ol">At-wills have up to 2 "charges"</li> <li data-xf-list-type="ol">Automatically gain a charge every other round</li> <li data-xf-list-type="ol">Thus, combat wizards will need to know 2 attack cantrips for long fights, or be skilled with a weapon</li> <li data-xf-list-type="ol">For instance, you could cast Magic Missile, Magic Missile (recharge), Magic Missle, then you're out of Magic Missiles and must use Ray of Frost, Orb of Acid, or a Crossbow for this turn. This turn, MM will gain a charge, therefore you can use it next turn, and every other turn after that.</li> </ol><p>I think it's a little too bookkeepy, and if a wizard can simply alternate between cantrips to spam anyways, why not just let them spam their favorite? Maybe it'll give someone a better idea, though.</p><p></p><p>Having more uses of your cantrips is still Vancian magic and thus forcing the wizard to expend resources every round just to keep up, and I think we can do better than that. There are surely a few good middle-ground options we can explore in between the extremes of Vancian's "<em>Out of magic, time for a nap!</em>" and AEDU's "<em>I don't attack with weapons, I attack with spells!</em>"</p></blockquote><p></p>
[QUOTE="dammitbiscuit, post: 5941352, member: 60419"] Encounter powers are very unpopular with 3.5ers, and even 4ers seem to find encounter powers to feel like a rather arbitrary restriction. I do, however, support your desire to make at-wills not be [B]completely[/B] unlimited, and to encourage players to rotate between them. Prior to coming up with my Tap/Unleash mechanic, I was working on a rule module wherein each at-will spell is unlimited, but recharges a bit too slowly to use every single round. I ultimately dropped the idea for being a little too fiddly, but here's where I was with it: [LIST=1] [*]At-wills have up to 2 "charges" [*]Automatically gain a charge every other round [*]Thus, combat wizards will need to know 2 attack cantrips for long fights, or be skilled with a weapon [*]For instance, you could cast Magic Missile, Magic Missile (recharge), Magic Missle, then you're out of Magic Missiles and must use Ray of Frost, Orb of Acid, or a Crossbow for this turn. This turn, MM will gain a charge, therefore you can use it next turn, and every other turn after that. [/LIST] I think it's a little too bookkeepy, and if a wizard can simply alternate between cantrips to spam anyways, why not just let them spam their favorite? Maybe it'll give someone a better idea, though. Having more uses of your cantrips is still Vancian magic and thus forcing the wizard to expend resources every round just to keep up, and I think we can do better than that. There are surely a few good middle-ground options we can explore in between the extremes of Vancian's "[I]Out of magic, time for a nap![/I]" and AEDU's "[I]I don't attack with weapons, I attack with spells![/I]" [/QUOTE]
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Cantrips as encounter powers?
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