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General Tabletop Discussion
*Pathfinder & Starfinder
Cantrips as encounter powers?
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<blockquote data-quote="Chris_Nightwing" data-source="post: 5942875" data-attributes="member: 882"><p>The idea presented by the OP is not without merit, but it needs putting into more friendly context.</p><p></p><p>Let's say that casting some spells, and certain manuevers are exhausting. Characters will have a 'stamina' score based off of an appropriate ability. Casting certain spells, or pulling off certain moves will cost stamina (1 per action, though I suppose you could have more serious ones that cost more stamina). Stamina does not recharge in battle, but does after a breather.</p><p></p><p>For instance, a Fighter might use Strength as their stamina ability. Moves like pushing, grappling and charging are always available. Say you are a sword and board specialist: you have learned to deflect a blow by punching back at the right moment with your shield, but it's exhausting, so it will cost you a point of stamina to use this move. Say you're a zweihander, and if you focus your strength, you can charge an opponent, are more likely to hit, will do more damage if you do and knock them over, but it's tiring and costs you a point of stamina.</p><p></p><p>Back to the Wizard, who will use intelligence as their stamina ability. Casting certain spells is trivial, anyone can produce Light or Mage Hand. Zapping out a Magic Missile though takes a bit of effort, leaves your mind vulnerable to the arcane weave of the cosmos and will cost you a point of stamina. You have certain 'prepared' spells too, these are so complex that if you didn't spend time thinking about them well in advance they would fry your brain (here there could be an option to spend all your stamina for an unprepared spell), so you prepare them and they are good to go when needed.</p><p></p><p>How does that sound for a compromise?</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 5942875, member: 882"] The idea presented by the OP is not without merit, but it needs putting into more friendly context. Let's say that casting some spells, and certain manuevers are exhausting. Characters will have a 'stamina' score based off of an appropriate ability. Casting certain spells, or pulling off certain moves will cost stamina (1 per action, though I suppose you could have more serious ones that cost more stamina). Stamina does not recharge in battle, but does after a breather. For instance, a Fighter might use Strength as their stamina ability. Moves like pushing, grappling and charging are always available. Say you are a sword and board specialist: you have learned to deflect a blow by punching back at the right moment with your shield, but it's exhausting, so it will cost you a point of stamina to use this move. Say you're a zweihander, and if you focus your strength, you can charge an opponent, are more likely to hit, will do more damage if you do and knock them over, but it's tiring and costs you a point of stamina. Back to the Wizard, who will use intelligence as their stamina ability. Casting certain spells is trivial, anyone can produce Light or Mage Hand. Zapping out a Magic Missile though takes a bit of effort, leaves your mind vulnerable to the arcane weave of the cosmos and will cost you a point of stamina. You have certain 'prepared' spells too, these are so complex that if you didn't spend time thinking about them well in advance they would fry your brain (here there could be an option to spend all your stamina for an unprepared spell), so you prepare them and they are good to go when needed. How does that sound for a compromise? [/QUOTE]
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Cantrips as encounter powers?
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