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General Tabletop Discussion
*Pathfinder & Starfinder
Cantrips as encounter powers?
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<blockquote data-quote="CleverNickName" data-source="post: 5944484" data-attributes="member: 50987"><p>Oh, that's just me climbing up on my soap box again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I should use less colorful wording to express things I don't like. After all, the things that wreck my games might be driving someone else's. I sense that you are a fan of the Warlock class, and that's cool. They just don't fit the style of play that I enjoy.</p><p></p><p>[SBLOCK="Since you asked..."]Regarding the eldritch blast: yes, it does less damage than a rogue's sneak attack. But the rogue must meet certain criteria for a sneak attack (he cannot apply bonus damage to every attack, for example.) He must be within 30 feet, his target must be denied its Dex bonus, must have vital organs, etc. The Warlock only has to defeat a target's SR...a fairly rare ability. It gets worse when you add feats and levels of other classes.</p><p></p><p>The healing ability and the magic item creation aren't as much of a problem, balance-wise. I just don't care for the style. Flavor-wise, the Warlock strikes me as an unfocused "everything but the kitchen sink" type of character...almost as if the game designers couldn't quite figure out what to do with it, so they made it do everything. "I made a pact with the powers of evil, and now I can shoot laser beams from my hand! And heal myself! And resist damage! And make magic items! And...!" Yawn.[/SBLOCK]</p><p>You aren't the only one who enjoys these products. This seems to be the trend that D&D is heading, for better or worse. I prefer a little more traditional style of game, myself. I like characters who start out with nothing, and in defiance of all odds, overcome the challenges before them and become heroes of legend. I don't particularly like the newer "start awesome, and get more awesome" approach to hero-building. As long as D&DNext manages to support both play styles, I'll be a happy camper.</p><p></p><p>Perhaps they could limit the at-will magic and powers to optional themes?</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5944484, member: 50987"] Oh, that's just me climbing up on my soap box again. :) I should use less colorful wording to express things I don't like. After all, the things that wreck my games might be driving someone else's. I sense that you are a fan of the Warlock class, and that's cool. They just don't fit the style of play that I enjoy. [SBLOCK="Since you asked..."]Regarding the eldritch blast: yes, it does less damage than a rogue's sneak attack. But the rogue must meet certain criteria for a sneak attack (he cannot apply bonus damage to every attack, for example.) He must be within 30 feet, his target must be denied its Dex bonus, must have vital organs, etc. The Warlock only has to defeat a target's SR...a fairly rare ability. It gets worse when you add feats and levels of other classes. The healing ability and the magic item creation aren't as much of a problem, balance-wise. I just don't care for the style. Flavor-wise, the Warlock strikes me as an unfocused "everything but the kitchen sink" type of character...almost as if the game designers couldn't quite figure out what to do with it, so they made it do everything. "I made a pact with the powers of evil, and now I can shoot laser beams from my hand! And heal myself! And resist damage! And make magic items! And...!" Yawn.[/SBLOCK] You aren't the only one who enjoys these products. This seems to be the trend that D&D is heading, for better or worse. I prefer a little more traditional style of game, myself. I like characters who start out with nothing, and in defiance of all odds, overcome the challenges before them and become heroes of legend. I don't particularly like the newer "start awesome, and get more awesome" approach to hero-building. As long as D&DNext manages to support both play styles, I'll be a happy camper. Perhaps they could limit the at-will magic and powers to optional themes? [/QUOTE]
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*Pathfinder & Starfinder
Cantrips as encounter powers?
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