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General Tabletop Discussion
*Dungeons & Dragons
Cantrips as Rituals
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<blockquote data-quote="Sadrik" data-source="post: 6279654" data-attributes="member: 14506"><p>This was an idea I floated way back but I wanted to bring it forward and in its own thread. So the idea is that cantrips could be a ritual of sorts of other spell levels. The reason you would want to do this is for several reasons. </p><p>1. You bring the cantrip subsystem into the spell system and don't have an exception to spells called cantrips.</p><p>2. They would scale more naturally like all spells.</p><p>3. This could be used for more powerful spells too.</p><p>4. More variety of cantrip-like effects</p><p></p><p>Let me explain, when I say a spell could be used as a ritual I am talking about essentially casting a spell and not losing it from memory. The +10 Minute casting time would not be applicable in this case.</p><p></p><p>Example:</p><p>Magic Missile is a 1st level spell</p><p>It shoots 3 missiles and uses the spell slot.</p><p>A ritual version could shoot 1 missile and not use the spell slot.</p><p>Then in both cases, if you cast it with a higher spell slot you add +1 missile.</p><p></p><p>So the idea here is to cast spells without expending the slot with a more minor effect. It could reduce duration, number of dice of damage, area of effect etc.</p><p></p><p>For those that are not interested in unlimited magic effects each day (count me as one of their number) you could say you can only cast a number of them each day equal to your spellcasting stat or modifier or some other number similar to the spell slot chart (5).</p><p></p><p>0-level spells did not exist until 1e UA. This essentially would make all cantrips into level 1 spells again and perhaps beef up some of them and give a minor ritual effect similar to what they had before.</p><p></p><p>This really could not be a module it would have to be written into each spell description, so it is not something that could get tacked on unfortunately. But I really like this idea conceptually!</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6279654, member: 14506"] This was an idea I floated way back but I wanted to bring it forward and in its own thread. So the idea is that cantrips could be a ritual of sorts of other spell levels. The reason you would want to do this is for several reasons. 1. You bring the cantrip subsystem into the spell system and don't have an exception to spells called cantrips. 2. They would scale more naturally like all spells. 3. This could be used for more powerful spells too. 4. More variety of cantrip-like effects Let me explain, when I say a spell could be used as a ritual I am talking about essentially casting a spell and not losing it from memory. The +10 Minute casting time would not be applicable in this case. Example: Magic Missile is a 1st level spell It shoots 3 missiles and uses the spell slot. A ritual version could shoot 1 missile and not use the spell slot. Then in both cases, if you cast it with a higher spell slot you add +1 missile. So the idea here is to cast spells without expending the slot with a more minor effect. It could reduce duration, number of dice of damage, area of effect etc. For those that are not interested in unlimited magic effects each day (count me as one of their number) you could say you can only cast a number of them each day equal to your spellcasting stat or modifier or some other number similar to the spell slot chart (5). 0-level spells did not exist until 1e UA. This essentially would make all cantrips into level 1 spells again and perhaps beef up some of them and give a minor ritual effect similar to what they had before. This really could not be a module it would have to be written into each spell description, so it is not something that could get tacked on unfortunately. But I really like this idea conceptually! [/QUOTE]
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