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Cantrips as Rituals
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<blockquote data-quote="Dausuul" data-source="post: 6280684" data-attributes="member: 58197"><p>Indeed, when you look at the actual cantrips in the playtest, I can't see any which pose a threat to worldbuilding. <em>Mending</em> is the only one where unlimited use has a significant impact, and even that isn't much: You can fix stuff that gets broken. Yay. Having a wizard with <em>mending</em> and <em>prestidigitation</em> would be a boon to any peasant village, since between them they would greatly extend the durability of household goods. But neither spell can roll back time, and eventually things will get so worn and threadbare that they will have to be replaced anyway. You don't want to be running to the wizard every five minutes because your 300-year-old shirt disintegrated again.</p><p></p><p>The other cantrips are just handy tools and weapons for the wizard's personal use. Unless your world is crawling with wizards, they won't have a major impact.</p><p></p><p>The real world-building problems lie, as they have always lain, with clerical magic--not orisons, but spells like <em>cure wounds</em> and <em>raise dead</em>. 5E may or may not address those problems, but it certainly did not introduce them.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6280684, member: 58197"] Indeed, when you look at the actual cantrips in the playtest, I can't see any which pose a threat to worldbuilding. [I]Mending[/I] is the only one where unlimited use has a significant impact, and even that isn't much: You can fix stuff that gets broken. Yay. Having a wizard with [I]mending[/I] and [I]prestidigitation[/I] would be a boon to any peasant village, since between them they would greatly extend the durability of household goods. But neither spell can roll back time, and eventually things will get so worn and threadbare that they will have to be replaced anyway. You don't want to be running to the wizard every five minutes because your 300-year-old shirt disintegrated again. The other cantrips are just handy tools and weapons for the wizard's personal use. Unless your world is crawling with wizards, they won't have a major impact. The real world-building problems lie, as they have always lain, with clerical magic--not orisons, but spells like [I]cure wounds[/I] and [I]raise dead[/I]. 5E may or may not address those problems, but it certainly did not introduce them. [/QUOTE]
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