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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cantrips with no Somatic wanted
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<blockquote data-quote="ARandomGod" data-source="post: 2073321" data-attributes="member: 17296"><p>Yea, so, he'll have NO skills, really. Actually, he'll know a lot of languages, and a high craft skill (for repair)...</p><p></p><p></p><p></p><p>I looked at those feats, they give you spell like abilities, not the ability to cast spells. There's a subtle difference that means a lot to some people. I'm not one of those people, but then I'm not being the GM of this particular campaign. Personally, if I were, I'd make up a few silly cantrips and let them go. I mean, OK, no somatic, well, lets look. Orb of Acid? How about Touch of Acid, only one point, and no somatic? You give up range and the ability to do more than one point for dropping the somatic component. Nope.</p><p>And no alternative suggestions either.</p><p>He even nixed one that amplified the characters voice... well, made it come from every square within range equally, close range. Sort of an omnipresent voice. Flavor only, no game effect. Nope.</p><p></p><p>So taking a level of sorc or bard is pretty much the only way. Of course, if I could get away without it completely, I'd just not take that and stay with barb/fighter...</p><p></p><p>Well, no, I'd take that level anyway. The ability to use wands of repair is a big thing. ...</p><p>Plus the two first level spells should prove pretty useful. Benign Transposition and True Strike. Combining True Strike with power attack is a pretty accepted nassty thing to do. And this character will eventually be able to cast it up to ten times a day, PLUS any pearls of power he might pick up. And Benign Transposition. In another game I'm playing in that spell has completely saved every single party member's life more than once.</p><p></p><p> </p><p></p><p>I don't think you get any more spells known anyhow with the DD... just more castings of your first level spells. Which he'll have two, and they're pretty good ones.</p><p></p><p> </p><p></p><p>That would be decent. Of course, I know he won't go for that either. ^_^</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2073321, member: 17296"] Yea, so, he'll have NO skills, really. Actually, he'll know a lot of languages, and a high craft skill (for repair)... I looked at those feats, they give you spell like abilities, not the ability to cast spells. There's a subtle difference that means a lot to some people. I'm not one of those people, but then I'm not being the GM of this particular campaign. Personally, if I were, I'd make up a few silly cantrips and let them go. I mean, OK, no somatic, well, lets look. Orb of Acid? How about Touch of Acid, only one point, and no somatic? You give up range and the ability to do more than one point for dropping the somatic component. Nope. And no alternative suggestions either. He even nixed one that amplified the characters voice... well, made it come from every square within range equally, close range. Sort of an omnipresent voice. Flavor only, no game effect. Nope. So taking a level of sorc or bard is pretty much the only way. Of course, if I could get away without it completely, I'd just not take that and stay with barb/fighter... Well, no, I'd take that level anyway. The ability to use wands of repair is a big thing. ... Plus the two first level spells should prove pretty useful. Benign Transposition and True Strike. Combining True Strike with power attack is a pretty accepted nassty thing to do. And this character will eventually be able to cast it up to ten times a day, PLUS any pearls of power he might pick up. And Benign Transposition. In another game I'm playing in that spell has completely saved every single party member's life more than once. I don't think you get any more spells known anyhow with the DD... just more castings of your first level spells. Which he'll have two, and they're pretty good ones. That would be decent. Of course, I know he won't go for that either. ^_^ [/QUOTE]
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