Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Cap Skills for d20
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herremann the Wise" data-source="post: 4701163" data-attributes="member: 11300"><p>Hello Aus_Snow,</p><p></p><p>It seems like what you are talking about here is comboing the skills limiting it to the modifier of the lesser skill. For example, Let's say a door to a bedroom is locked with the occupant of the room sleeping. The character in question wishes to unlock the door quietly - or if you like quietly unlock the door. Now let's say the character's open lock is +12 but their move silently is +8. Let's say the DC on the lock is 20, but the DC of the move silently is opposed by the sleeping occupant.</p><p></p><p>Now what you could do is a check for each. However, the aim of the capping is to turn two checks into one. As such, you could roll the listen of the sleeping occupant to give a DC of 13 (not re-rolling it but keeping it as a static DC for the "encounter"). With the capping system, the character would be limited by their move silently more so than their open lock so they use the +8 for the combo check. Now if the PC rolls a 12 or better, they have opened the door without the sleeper noticing. If the PC rolls between 6 and 11, they have not opened the door but they also have not woken the sleeper. If the PC rolls a 5 or less, then they have both failed to open the door and woken the sleeper. </p><p></p><p><em>Problem 1</em>: There is no possiblility of opening the door but also waking the occupant. This could be interpreted in the absolute determination of not making a noise as you try to trick the lock.</p><p></p><p><em>Problem 2</em>: I've made up the modifiers and DCs to produce a pretty optimal scenario. In the reality of disparate modifiers, you might end up with some pretty whacky scenarios if one modifier was significantly greater than the other. Perhaps the use of generous circumstance bonuses to up the lower modifier could alleviate this?</p><p></p><p>Anyway, just some thoughts to help push the discussion along. I think the mechanic shows promise.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4701163, member: 11300"] Hello Aus_Snow, It seems like what you are talking about here is comboing the skills limiting it to the modifier of the lesser skill. For example, Let's say a door to a bedroom is locked with the occupant of the room sleeping. The character in question wishes to unlock the door quietly - or if you like quietly unlock the door. Now let's say the character's open lock is +12 but their move silently is +8. Let's say the DC on the lock is 20, but the DC of the move silently is opposed by the sleeping occupant. Now what you could do is a check for each. However, the aim of the capping is to turn two checks into one. As such, you could roll the listen of the sleeping occupant to give a DC of 13 (not re-rolling it but keeping it as a static DC for the "encounter"). With the capping system, the character would be limited by their move silently more so than their open lock so they use the +8 for the combo check. Now if the PC rolls a 12 or better, they have opened the door without the sleeper noticing. If the PC rolls between 6 and 11, they have not opened the door but they also have not woken the sleeper. If the PC rolls a 5 or less, then they have both failed to open the door and woken the sleeper. [I]Problem 1[/I]: There is no possiblility of opening the door but also waking the occupant. This could be interpreted in the absolute determination of not making a noise as you try to trick the lock. [I]Problem 2[/I]: I've made up the modifiers and DCs to produce a pretty optimal scenario. In the reality of disparate modifiers, you might end up with some pretty whacky scenarios if one modifier was significantly greater than the other. Perhaps the use of generous circumstance bonuses to up the lower modifier could alleviate this? Anyway, just some thoughts to help push the discussion along. I think the mechanic shows promise. Best Regards Herremann the Wise [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cap Skills for d20
Top