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<blockquote data-quote="Quickleaf" data-source="post: 5914665" data-attributes="member: 20323"><p>I was talking with [MENTION=16760]The Shadow[/MENTION] about trying out the indie superhero RPG Capes...Well, man, I think we should give it a shot!</p><p></p><p>Would anyone else be interested?</p><p></p><p>Capes is all about story, with simple character rules, and a focus on a gambling type system to determine who has main narrative power. There is no GM (though someone does set up the initial frame scenario), rather everyone shares the heroes, villains, and supporting cast (though you do consistently play one hero as your main character).</p><p></p><p>[sblock=Blurb from the website]Capes is a superhero game with heart. As you play you will show the amazing things that your hero can do and, just as important, their inspiring reasons for doing them.</p><p>The game poses the question "Power is fun, but do you deserve it?" The rules will lead you constantly from the joy of super-powers to the determination to show your worth. You'll find what success means to your character, and also what failure means.</p><p></p><p>Superhero stories are made of both thrilling victory and devastating failure. Capes rewards you for telling both sides of such stories: Defeat of the character isn't a defeat for the player. It is a different kind of victory, and sometimes the most valuable kind. It gives you more ability to control the story as it moves forward.</p><p></p><p>Because players are engineering their own defeats, and creating challenges for each other, Capes needs no Game<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />Master. The job that the GM<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />usually does is done, instead, by the players as they use the system. When you play Capes you will be playing everything, from your hero to the villains, to the love interest trapped under a falling building. You'll be involved in every scene, no matter how far out of the action your favorite character has drifted. And the story that emerges will not be the brainchild of any one player, but rather a fusion of the ideas of everyone at the table.</p><p></p><p>So pick up a copy of Capes, and find out what spectacular stories you can create together.[/sblock]</p><p></p><p>For download of QuickStart rules and "click and lock" character modules go here: <a href="http://www.museoffire.com/Games/downloads.html" target="_blank">Capes: Downloads</a></p><p></p><p>I don't have any attachment to a particular setting, power level, or genre (4 color vs gritty). I'd rather decide all that stuff collectively <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5914665, member: 20323"] I was talking with [MENTION=16760]The Shadow[/MENTION] about trying out the indie superhero RPG Capes...Well, man, I think we should give it a shot! Would anyone else be interested? Capes is all about story, with simple character rules, and a focus on a gambling type system to determine who has main narrative power. There is no GM (though someone does set up the initial frame scenario), rather everyone shares the heroes, villains, and supporting cast (though you do consistently play one hero as your main character). [sblock=Blurb from the website]Capes is a superhero game with heart. As you play you will show the amazing things that your hero can do and, just as important, their inspiring reasons for doing them. The game poses the question "Power is fun, but do you deserve it?" The rules will lead you constantly from the joy of super-powers to the determination to show your worth. You'll find what success means to your character, and also what failure means. Superhero stories are made of both thrilling victory and devastating failure. Capes rewards you for telling both sides of such stories: Defeat of the character isn't a defeat for the player. It is a different kind of victory, and sometimes the most valuable kind. It gives you more ability to control the story as it moves forward. Because players are engineering their own defeats, and creating challenges for each other, Capes needs no Game:)Master. The job that the GM:)usually does is done, instead, by the players as they use the system. When you play Capes you will be playing everything, from your hero to the villains, to the love interest trapped under a falling building. You'll be involved in every scene, no matter how far out of the action your favorite character has drifted. And the story that emerges will not be the brainchild of any one player, but rather a fusion of the ideas of everyone at the table. So pick up a copy of Capes, and find out what spectacular stories you can create together.[/sblock] For download of QuickStart rules and "click and lock" character modules go here: [url=http://www.museoffire.com/Games/downloads.html]Capes: Downloads[/url] I don't have any attachment to a particular setting, power level, or genre (4 color vs gritty). I'd rather decide all that stuff collectively :) [/QUOTE]
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