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*Dungeons & Dragons
[Capes] Random Character Generation System
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<blockquote data-quote="Psyga315" data-source="post: 6127099" data-attributes="member: 6705811"><p>So, I decided to make a random character generation for a superhero storytelling RPG (In this case, Capes) in inspiration from Marvel Heroic Roleplaying's own random character generation system. That and because it'd be easy for me and possibly other fans of Capes to use for reference. Capes is pretty simple with its lite rules and the way you can create a character: a customary Click and Lock system that combines two different sets (Powers or Skills + Personality) into one. And thus, the random character generation system might also be simple. I thought it up this morning and had it bubble a bit before putting it down, so let's see how good this gets... If you don't have any idea what Capes is, <a href="http://www.museoffire.com/Games/about.html" target="_blank">here's a link for the basic summary of the game</a>. The Click and Lock system used is only from the game and thus no homebrews are involved... Unless you count the generation system, then... yeah.</p><p></p><p>Here's the step by step process:</p><ul> <li data-xf-list-type="ul"> First, we must determine if the character is superpowered or mundane. Flip a coin (or if you prefer, roll either a D6 or a D100). The first half (Heads, 1-3, 1-50) results in using the Powers part of the Click & Lock, while the last half (Tails, 4-6, 51-100) results in using the Skills part. If you have already decided which part you wish to use, then you can skip this. </li> <li data-xf-list-type="ul">Next, we must determine what powers, skills, and personality your character has. Take a D100 and roll it. You need to roll it twice (or roll a 2d100) to determine which Click & Lock sets you need to use. Roll the dice, then look at your results on the table below. </li> </ul><p>[TABLE="class: grid, width: 500, align: center"] [TR] [TD]</p><p>[/TD] [TD="align: center"]Powers[/TD] [TD="align: center"]Skills[/TD] [TD="align: center"]Personality[/TD] [/TR] [TR] [TD="align: center"]1-5[/TD] [TD]Gadgeteer[/TD] [TD]Homeless[/TD] [TD]Ingenue[/TD] [/TR] [TR] [TD="align: center"]6-11[/TD] [TD]Magician[/TD] [TD]High-Tech Mook[/TD] [TD]Hotshot[/TD] [/TR] [TR] [TD="align: center"]12-17[/TD] [TD]Martial Artist[/TD] [TD]Petty Crook[/TD] [TD]Angsty Nice Guy[/TD] [/TR] [TR] [TD="align: center"]18-23[/TD] [TD]Godling[/TD] [TD]Kung Fu Fighter[/TD] [TD]Spunky Kid[/TD] [/TR] [TR] [TD="align: center"]24-29[/TD] [TD]Hunter[/TD] [TD]C.E.O.[/TD] [TD]Guilt-Ridden[/TD] [/TR] [TR] [TD="align: center"]30-35[/TD] [TD]Shapeshifter[/TD] [TD]Journalist[/TD] [TD]Sycophant[/TD] [/TR] [TR] [TD="align: center"]36-41[/TD] [TD]Speedster[/TD] [TD]Politician[/TD] [TD]Neurotic[/TD] [/TR] [TR] [TD="align: center"]42-47[/TD] [TD]Robot[/TD] [TD]Lawyer[/TD] [TD]Simple Soul[/TD] [/TR] [TR] [TD="align: center"]48-53[/TD] [TD]Brick[/TD] [TD]General[/TD] [TD]Ex-Victim[/TD] [/TR] [TR] [TD="align: center"]54-59</p><p>[/TD] [TD]Teleporter[/TD] [TD]Scientist[/TD] [TD]Inhuman[/TD] [/TR] [TR] [TD="align: center"]60-65</p><p>[/TD] [TD]Animal Avatar[/TD] [TD]Police[/TD] [TD]Older but Wiser[/TD] [/TR] [TR] [TD="align: center"]66-71</p><p>[/TD] [TD]Mimic[/TD] [TD]Bartender[/TD] [TD]Charmer[/TD] [/TR] [TR] [TD="align: center"]72-77</p><p>[/TD] [TD]Master of Natural Force[/TD] [TD]Detective[/TD] [TD]Crusader[/TD] [/TR] [TR] [TD="align: center"]78-83</p><p>[/TD] [TD]Shootist[/TD] [TD]Grease Monkey[/TD] [TD]Puppet Master[/TD] [/TR] [TR] [TD="align: center"]84-89</p><p>[/TD] [TD]Mind Reader[/TD] [TD]Spook[/TD] [TD]Curmudgeon[/TD] [/TR] [TR] [TD="align: center"]90-95</p><p>[/TD] [TD]Roll Again[/TD] [TD]Dock Hand[/TD] [TD]Seducer[/TD] [/TR] [TR] [TD="align: center"]96-100</p><p>[/TD] [TD]Roll Again[/TD] [TD]Mook[/TD] [TD]Psychotic Loner[/TD] [/TR] [/TABLE] </p><ul> <li data-xf-list-type="ul">Once you're done that, you now must remove three traits from your Clicked and Locked sheet. Your sheet will have three columns (The leftmost side being your powers/skills, the center is a mix of powers/skills and personality and is more or less a "what would your character do", and the rightmost is your personality) with five traits in each. Roll a D6. The resulting number will be what you will remove. One being the top, and going down with five at the bottom. Do this for all three columns. If in the event you roll a 6, skip that column and focus on the next column. Roll 2D6 at this time and repeat the process. If you roll 6 again, then roll 2D6 for the last column. If you rolled 6 on both your dice, then roll 3D6 on the last column. If you rolled any sixes on the last column, reroll on the first column. Same holds true if you had multiple sixes on the last column. If you rolled a trait that has been crossed out, roll again. Repeat until three traits are crossed out. </li> <li data-xf-list-type="ul">Once you're done, number the traits however you want, give your new character a name, and you're done. Congratulations, your character is created. I hope this was simple to do... I think it could be pretty confusing. If anyone wishes for an example to be done, feel free to let me know. </li> </ul></blockquote><p></p>
[QUOTE="Psyga315, post: 6127099, member: 6705811"] So, I decided to make a random character generation for a superhero storytelling RPG (In this case, Capes) in inspiration from Marvel Heroic Roleplaying's own random character generation system. That and because it'd be easy for me and possibly other fans of Capes to use for reference. Capes is pretty simple with its lite rules and the way you can create a character: a customary Click and Lock system that combines two different sets (Powers or Skills + Personality) into one. And thus, the random character generation system might also be simple. I thought it up this morning and had it bubble a bit before putting it down, so let's see how good this gets... If you don't have any idea what Capes is, [URL="http://www.museoffire.com/Games/about.html"]here's a link for the basic summary of the game[/URL]. The Click and Lock system used is only from the game and thus no homebrews are involved... Unless you count the generation system, then... yeah. Here's the step by step process: [LIST] [*] First, we must determine if the character is superpowered or mundane. Flip a coin (or if you prefer, roll either a D6 or a D100). The first half (Heads, 1-3, 1-50) results in using the Powers part of the Click & Lock, while the last half (Tails, 4-6, 51-100) results in using the Skills part. If you have already decided which part you wish to use, then you can skip this. [*]Next, we must determine what powers, skills, and personality your character has. Take a D100 and roll it. You need to roll it twice (or roll a 2d100) to determine which Click & Lock sets you need to use. Roll the dice, then look at your results on the table below. [/LIST] [TABLE="class: grid, width: 500, align: center"] [TR] [TD] [/TD] [TD="align: center"]Powers[/TD] [TD="align: center"]Skills[/TD] [TD="align: center"]Personality[/TD] [/TR] [TR] [TD="align: center"]1-5[/TD] [TD]Gadgeteer[/TD] [TD]Homeless[/TD] [TD]Ingenue[/TD] [/TR] [TR] [TD="align: center"]6-11[/TD] [TD]Magician[/TD] [TD]High-Tech Mook[/TD] [TD]Hotshot[/TD] [/TR] [TR] [TD="align: center"]12-17[/TD] [TD]Martial Artist[/TD] [TD]Petty Crook[/TD] [TD]Angsty Nice Guy[/TD] [/TR] [TR] [TD="align: center"]18-23[/TD] [TD]Godling[/TD] [TD]Kung Fu Fighter[/TD] [TD]Spunky Kid[/TD] [/TR] [TR] [TD="align: center"]24-29[/TD] [TD]Hunter[/TD] [TD]C.E.O.[/TD] [TD]Guilt-Ridden[/TD] [/TR] [TR] [TD="align: center"]30-35[/TD] [TD]Shapeshifter[/TD] [TD]Journalist[/TD] [TD]Sycophant[/TD] [/TR] [TR] [TD="align: center"]36-41[/TD] [TD]Speedster[/TD] [TD]Politician[/TD] [TD]Neurotic[/TD] [/TR] [TR] [TD="align: center"]42-47[/TD] [TD]Robot[/TD] [TD]Lawyer[/TD] [TD]Simple Soul[/TD] [/TR] [TR] [TD="align: center"]48-53[/TD] [TD]Brick[/TD] [TD]General[/TD] [TD]Ex-Victim[/TD] [/TR] [TR] [TD="align: center"]54-59 [/TD] [TD]Teleporter[/TD] [TD]Scientist[/TD] [TD]Inhuman[/TD] [/TR] [TR] [TD="align: center"]60-65 [/TD] [TD]Animal Avatar[/TD] [TD]Police[/TD] [TD]Older but Wiser[/TD] [/TR] [TR] [TD="align: center"]66-71 [/TD] [TD]Mimic[/TD] [TD]Bartender[/TD] [TD]Charmer[/TD] [/TR] [TR] [TD="align: center"]72-77 [/TD] [TD]Master of Natural Force[/TD] [TD]Detective[/TD] [TD]Crusader[/TD] [/TR] [TR] [TD="align: center"]78-83 [/TD] [TD]Shootist[/TD] [TD]Grease Monkey[/TD] [TD]Puppet Master[/TD] [/TR] [TR] [TD="align: center"]84-89 [/TD] [TD]Mind Reader[/TD] [TD]Spook[/TD] [TD]Curmudgeon[/TD] [/TR] [TR] [TD="align: center"]90-95 [/TD] [TD]Roll Again[/TD] [TD]Dock Hand[/TD] [TD]Seducer[/TD] [/TR] [TR] [TD="align: center"]96-100 [/TD] [TD]Roll Again[/TD] [TD]Mook[/TD] [TD]Psychotic Loner[/TD] [/TR] [/TABLE] [LIST] [*]Once you're done that, you now must remove three traits from your Clicked and Locked sheet. Your sheet will have three columns (The leftmost side being your powers/skills, the center is a mix of powers/skills and personality and is more or less a "what would your character do", and the rightmost is your personality) with five traits in each. Roll a D6. The resulting number will be what you will remove. One being the top, and going down with five at the bottom. Do this for all three columns. If in the event you roll a 6, skip that column and focus on the next column. Roll 2D6 at this time and repeat the process. If you roll 6 again, then roll 2D6 for the last column. If you rolled 6 on both your dice, then roll 3D6 on the last column. If you rolled any sixes on the last column, reroll on the first column. Same holds true if you had multiple sixes on the last column. If you rolled a trait that has been crossed out, roll again. Repeat until three traits are crossed out. [*]Once you're done, number the traits however you want, give your new character a name, and you're done. Congratulations, your character is created. I hope this was simple to do... I think it could be pretty confusing. If anyone wishes for an example to be done, feel free to let me know. [/LIST] [/QUOTE]
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