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capping D&D at 5th level?
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<blockquote data-quote="Morrus" data-source="post: 3759866" data-attributes="member: 1"><p>The way I see it is this.</p><p></p><p>The D&D class structure covers adventurers; they gain XP by killing things, etc. They get better at what they do (HP, BAB, spells, saves), and also gain skills.</p><p></p><p>But adventurers are not the only people with skills. D&D 3E chose to model those poeple with Expert classes and so forth. I don't feel that is the best solution. Rather, a non-classed person (or a 0th level character? 1st level commoner? dunno - makes no real difference, frankly) should be able to gain skill ranks withuot having to gain levels. </p><p></p><p><strong>In short: Just because adventurers happen to gain skill ranks concurrently with their adventuring levels and fighting ability doesn't mandate that the only way to gain skill ranks is by gaining class levels.</strong></p><p></p><p>The core rulebooks detail one way to prgress in the world: the way that people playing the game are going to find it interesting to play. Doesn't mean seven billion NPCs aren't practising their not-fun-to-play-as-a-PC professions and gaining skill in them without killing monsters, improving their fighting ability, etc. Consider those rules to be in Core Rulebook IV: Boring Stuff, which WotC didn't wrote because nobody would buy it, and don't worry about.</p><p></p><p>So Einstein can quite happily have 4 hp, BAB +0 and Knowledge (Physics): 20. The expert gemcutter can quite happily have 3 hp and Craft (Gemcutting): 25.</p><p></p><p>Hell, I give skill ranks (especially knowledge ranks) to my players for free from time to time.</p></blockquote><p></p>
[QUOTE="Morrus, post: 3759866, member: 1"] The way I see it is this. The D&D class structure covers adventurers; they gain XP by killing things, etc. They get better at what they do (HP, BAB, spells, saves), and also gain skills. But adventurers are not the only people with skills. D&D 3E chose to model those poeple with Expert classes and so forth. I don't feel that is the best solution. Rather, a non-classed person (or a 0th level character? 1st level commoner? dunno - makes no real difference, frankly) should be able to gain skill ranks withuot having to gain levels. [B]In short: Just because adventurers happen to gain skill ranks concurrently with their adventuring levels and fighting ability doesn't mandate that the only way to gain skill ranks is by gaining class levels.[/B] The core rulebooks detail one way to prgress in the world: the way that people playing the game are going to find it interesting to play. Doesn't mean seven billion NPCs aren't practising their not-fun-to-play-as-a-PC professions and gaining skill in them without killing monsters, improving their fighting ability, etc. Consider those rules to be in Core Rulebook IV: Boring Stuff, which WotC didn't wrote because nobody would buy it, and don't worry about. So Einstein can quite happily have 4 hp, BAB +0 and Knowledge (Physics): 20. The expert gemcutter can quite happily have 3 hp and Craft (Gemcutting): 25. Hell, I give skill ranks (especially knowledge ranks) to my players for free from time to time. [/QUOTE]
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capping D&D at 5th level?
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