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capping D&D at 5th level?
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<blockquote data-quote="Rystil Arden" data-source="post: 3762124" data-attributes="member: 29014"><p>Actually, sometimes high level play is faster than low level. Just last night, I had a low-level encounter where the PCs and their kobold enemies spent over 50 rounds before the last PC standing barely managed to take out the fleeing kobold leader after the shaman had already fled. It took much longer than any high-level fight I've run: By high level, they have big guns that end fights. These guys did not yet, and it showed. Both PCs and enemies had much better AC than their attack bonuses, and their damage was lower than the expected healing from the CLW wand that changed hands several times in the fight. It would have taken much more than 51 rounds if not for my houserule that unconscious combatants take a full minute to awaken when healed above 0 (because the healing aspect would have allowed for even bigger backwards swings).</p><p></p><p>And I've played in games to level 20 and beyond. They run fast indeed. Then again, I've been told I'm good at improvising and running things quickly, so it could just be me.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3762124, member: 29014"] Actually, sometimes high level play is faster than low level. Just last night, I had a low-level encounter where the PCs and their kobold enemies spent over 50 rounds before the last PC standing barely managed to take out the fleeing kobold leader after the shaman had already fled. It took much longer than any high-level fight I've run: By high level, they have big guns that end fights. These guys did not yet, and it showed. Both PCs and enemies had much better AC than their attack bonuses, and their damage was lower than the expected healing from the CLW wand that changed hands several times in the fight. It would have taken much more than 51 rounds if not for my houserule that unconscious combatants take a full minute to awaken when healed above 0 (because the healing aspect would have allowed for even bigger backwards swings). And I've played in games to level 20 and beyond. They run fast indeed. Then again, I've been told I'm good at improvising and running things quickly, so it could just be me. [/QUOTE]
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capping D&D at 5th level?
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