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capping D&D at 5th level?
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<blockquote data-quote="Cergorach" data-source="post: 3762391" data-attributes="member: 725"><p>Am i the only one that can imagine a furrball from hell that drops from the rafters on your head, first scratching out your eyes and then ripping open your juggular? I'm not talking about a kitten or a fat overfed pussycat from todays society, i'm talking about the lean mean 'house' cats that were in medieval villages, the kind that had to hunt to survive...</p><p></p><p>Most cats and dogs don't have a kill mentality, they have a play mentality. The 20lb. 'house' dogs that are trained to kill tend to bite humans and that gets them killed fast, so very few owners train their dog that way, most treat their pets as living stuffed animals.</p><p></p><p>I read the mentioned article, it was an eye opener. Not because it professed some truth about how Albert is a 5th level character, but because it shifted the D&D scope and made it believable. If level one through five is the human condition and level six is or aproaches demigod status (Hercules for example), that gives a whole new perspective on monsters and high level play. High CR monsters would be extremely rare and so would high level magic (very few could even produce a fireball), it doesn't stroke with what the 3E and 3.5E coor books tell us about level distribution, but i find it very interesting.</p><p></p><p>I don't think that capping at 5th level is very a good idea unless you intend to run a very gritty campaign where the PCs never rise above the masses. Imagine that a level 10 character is to Einstein what Einstein is to us (assuming everyone here is 1st level).</p></blockquote><p></p>
[QUOTE="Cergorach, post: 3762391, member: 725"] Am i the only one that can imagine a furrball from hell that drops from the rafters on your head, first scratching out your eyes and then ripping open your juggular? I'm not talking about a kitten or a fat overfed pussycat from todays society, i'm talking about the lean mean 'house' cats that were in medieval villages, the kind that had to hunt to survive... Most cats and dogs don't have a kill mentality, they have a play mentality. The 20lb. 'house' dogs that are trained to kill tend to bite humans and that gets them killed fast, so very few owners train their dog that way, most treat their pets as living stuffed animals. I read the mentioned article, it was an eye opener. Not because it professed some truth about how Albert is a 5th level character, but because it shifted the D&D scope and made it believable. If level one through five is the human condition and level six is or aproaches demigod status (Hercules for example), that gives a whole new perspective on monsters and high level play. High CR monsters would be extremely rare and so would high level magic (very few could even produce a fireball), it doesn't stroke with what the 3E and 3.5E coor books tell us about level distribution, but i find it very interesting. I don't think that capping at 5th level is very a good idea unless you intend to run a very gritty campaign where the PCs never rise above the masses. Imagine that a level 10 character is to Einstein what Einstein is to us (assuming everyone here is 1st level). [/QUOTE]
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