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Capping Hit Points
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<blockquote data-quote="dave2008" data-source="post: 8101951" data-attributes="member: 83242"><p>I think there is some value in that. I have thought about doing something similar in future campaigns, but to be honest I don't have any difficult in taking out my PCs whether is one combat or 4 combats in a day.</p><p></p><p>My plan was for hit points to be normal up to 10th level, then after 10th level you only get a fixed number of HP based on your hit dice die (no Con bonus). So after 10th you get.</p><p></p><p>d6 = 1 HP per level</p><p>d8 = 2 HP per level</p><p>d10 = 3 HP per level</p><p>d12 = 4 HP per level</p><p></p><p>However, we found a method that works better for us and produces a similar effect I think. We have to pools of hit points: </p><ol> <li data-xf-list-type="ol">Hit Points: determined normally and recovered normally</li> <li data-xf-list-type="ol">Bloodied Hit Points: mostly fixed & based on size: [STR mod+Con mod] x Size (Medium = 1)</li> </ol><p>When your HP are 0 or when you are hit by a Crit you then take damage of your BHP. When your BHP = 0 your dead. Makes crits much more exciting and gives a nice boost to the Champion fighter.</p><p></p><p>We also have armor rules that play into this too.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8101951, member: 83242"] I think there is some value in that. I have thought about doing something similar in future campaigns, but to be honest I don't have any difficult in taking out my PCs whether is one combat or 4 combats in a day. My plan was for hit points to be normal up to 10th level, then after 10th level you only get a fixed number of HP based on your hit dice die (no Con bonus). So after 10th you get. d6 = 1 HP per level d8 = 2 HP per level d10 = 3 HP per level d12 = 4 HP per level However, we found a method that works better for us and produces a similar effect I think. We have to pools of hit points: [LIST=1] [*]Hit Points: determined normally and recovered normally [*]Bloodied Hit Points: mostly fixed & based on size: [STR mod+Con mod] x Size (Medium = 1) [/LIST] When your HP are 0 or when you are hit by a Crit you then take damage of your BHP. When your BHP = 0 your dead. Makes crits much more exciting and gives a nice boost to the Champion fighter. We also have armor rules that play into this too. [/QUOTE]
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