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Capping item enhancement
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<blockquote data-quote="Spatzimaus" data-source="post: 3160098" data-attributes="member: 3051"><p>IMC, we did the following:</p><p></p><p>1> The highest Market Bonus an item could hold is equal to its Craft DC modifier. (However, we use an "exotic material" system where this modifier ranges from -4 to +20, so when I say "DC modifier" I mean just the modifier due to material). It doesn't matter whether you're talking about temporary spells or permanent enhancement; it's capped the same either way. So, while Fine Steel (DC +3, which replaces Masterwork) can only hold minor enchantments, Dragonscale (DC +18) can handle even epic magic. A few materials have caps explicitly different than what their DC would imply.</p><p></p><p>2> At first, we changed the spells like this:</p><p><em>Greater Magic Weapon</em> increases the Enhancement bonus such that the total market price is +1 per 3 levels (max +5). If you've got a +1 <em>shocking flaming keen frost</em> weapon (cost +5), GMW won't help.</p><p>We also then added <em>Superior Magic Weapon</em> (level 6, +1 per 2 levels, max +10, except that the Enhancement bonus itself can't exceed +5) and <em>Epic Magic Weapon</em> (level 9, +1 per 2 levels, max +15, enhancement can't exceed +10).</p><p>We also added another one, <em>Adaptive Magic Weapon</em> (level 4) that lets you replace one point of enhancement bonus with any other +1-cost enchantment, and change it at will.</p><p></p><p>3> And then we threw the spell out altogether, and just added in a series of elemental weapon buffs that could be memorized at any spell level (with proportional effects). For instance, IIRC, <em>fire weapon</em> memorized in a level X slot adds +2X fire damage per hit, and the wielder can choose to expend the enchantment to throw a fire bolt dealing something like Xd8 damage (ranged touch). There was more to it, but I don't have the notes in front of me, and the exact effects vary with the element (like the <em>air weapon</em> only adds +X damage but also gives an attack bonus, and <em>earth weapon</em> gives +X and a bonus vs DR and sundering).</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3160098, member: 3051"] IMC, we did the following: 1> The highest Market Bonus an item could hold is equal to its Craft DC modifier. (However, we use an "exotic material" system where this modifier ranges from -4 to +20, so when I say "DC modifier" I mean just the modifier due to material). It doesn't matter whether you're talking about temporary spells or permanent enhancement; it's capped the same either way. So, while Fine Steel (DC +3, which replaces Masterwork) can only hold minor enchantments, Dragonscale (DC +18) can handle even epic magic. A few materials have caps explicitly different than what their DC would imply. 2> At first, we changed the spells like this: [i]Greater Magic Weapon[/i] increases the Enhancement bonus such that the total market price is +1 per 3 levels (max +5). If you've got a +1 [i]shocking flaming keen frost[/i] weapon (cost +5), GMW won't help. We also then added [i]Superior Magic Weapon[/i] (level 6, +1 per 2 levels, max +10, except that the Enhancement bonus itself can't exceed +5) and [i]Epic Magic Weapon[/i] (level 9, +1 per 2 levels, max +15, enhancement can't exceed +10). We also added another one, [i]Adaptive Magic Weapon[/i] (level 4) that lets you replace one point of enhancement bonus with any other +1-cost enchantment, and change it at will. 3> And then we threw the spell out altogether, and just added in a series of elemental weapon buffs that could be memorized at any spell level (with proportional effects). For instance, IIRC, [i]fire weapon[/i] memorized in a level X slot adds +2X fire damage per hit, and the wielder can choose to expend the enchantment to throw a fire bolt dealing something like Xd8 damage (ranged touch). There was more to it, but I don't have the notes in front of me, and the exact effects vary with the element (like the [i]air weapon[/i] only adds +X damage but also gives an attack bonus, and [i]earth weapon[/i] gives +X and a bonus vs DR and sundering). [/QUOTE]
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