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Capping Power By Level
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<blockquote data-quote="Imban" data-source="post: 3159317" data-attributes="member: 29206"><p>Psst, no, this doesn't work.</p><p></p><p>For attacks, why the heck are you considering maximum damage? Rolling 20 dice and getting maximum on all of them <strong>might</strong> cause massive damage, but it's seriously just not going to happen. Average damage is seriously what's important, because it's what you're actually going to hit for. Also, under this system, you are no more "Powerful" if you're Maximizing your spells, and umm... well. No.</p><p></p><p>Moreover, for the entire thing, I strenuously disagree with its implementation. "If you're 'too powerful for your level', the DM randomly makes you suck, ha ha ha munchkin suckit." scores no points with me - if you're trying to cut back on characters who deal insane damage, for instance, pick some reasonable to-hit bonuses and/or damage averages for each level (this requires experience - and in my opinion, you shouldn't be "cracking down on the munchkins" until you have experience with what's really overpowered and what's not - too many people crack down on those terrible overpowered Favoured Souls and Warlocks.) and tell your PCs that they should try to be around there and not better than it in every way if possible. Don't be lame and DM Smite them for it after the fact - help them with character creation and leveling, make the caps known in advance, and try to guide them to meeting but not exceeding the caps.</p></blockquote><p></p>
[QUOTE="Imban, post: 3159317, member: 29206"] Psst, no, this doesn't work. For attacks, why the heck are you considering maximum damage? Rolling 20 dice and getting maximum on all of them [b]might[/b] cause massive damage, but it's seriously just not going to happen. Average damage is seriously what's important, because it's what you're actually going to hit for. Also, under this system, you are no more "Powerful" if you're Maximizing your spells, and umm... well. No. Moreover, for the entire thing, I strenuously disagree with its implementation. "If you're 'too powerful for your level', the DM randomly makes you suck, ha ha ha munchkin suckit." scores no points with me - if you're trying to cut back on characters who deal insane damage, for instance, pick some reasonable to-hit bonuses and/or damage averages for each level (this requires experience - and in my opinion, you shouldn't be "cracking down on the munchkins" until you have experience with what's really overpowered and what's not - too many people crack down on those terrible overpowered Favoured Souls and Warlocks.) and tell your PCs that they should try to be around there and not better than it in every way if possible. Don't be lame and DM Smite them for it after the fact - help them with character creation and leveling, make the caps known in advance, and try to guide them to meeting but not exceeding the caps. [/QUOTE]
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