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General Tabletop Discussion
*Pathfinder & Starfinder
Capping Spells at 3rd Level
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<blockquote data-quote="Slaved" data-source="post: 4149947" data-attributes="member: 43358"><p>It looks like Combat Magic is common while other types of Magics are impossible.</p><p></p><p>Why not just multiply the Casting Time of a spell by its Spell Level to get its new Casting Time? Higher Level Spells are still possible but completely out of the realm of In Combat Use and all Zero Level Spells are Swift Actions. Multiplying Spells above Level 3 by their Spell Level a second time will further push them away from being able to be used in a timely fashion. Doing it again for Spells above level 5 makes a Ninth Level Spell that would normally take 1 Standard Action to Cast instead takes over 36 Minutes to Cast!</p><p></p><p>You get all of the dangerous Magical Feelings without the hassle of having to worry about any of the Big Magics being used in Combat and General Use is severely restricted! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Eliminate any troublesome Spells that remain.</p><p></p><p>Most Adventurers will not have the time it takes to make good use of Spells so they will be preferentially ignored and Spell Casting Guilds forming so that bigger spells can actually be Cast in privacy makes more sense! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Slaved, post: 4149947, member: 43358"] It looks like Combat Magic is common while other types of Magics are impossible. Why not just multiply the Casting Time of a spell by its Spell Level to get its new Casting Time? Higher Level Spells are still possible but completely out of the realm of In Combat Use and all Zero Level Spells are Swift Actions. Multiplying Spells above Level 3 by their Spell Level a second time will further push them away from being able to be used in a timely fashion. Doing it again for Spells above level 5 makes a Ninth Level Spell that would normally take 1 Standard Action to Cast instead takes over 36 Minutes to Cast! You get all of the dangerous Magical Feelings without the hassle of having to worry about any of the Big Magics being used in Combat and General Use is severely restricted! :D :D :D Eliminate any troublesome Spells that remain. Most Adventurers will not have the time it takes to make good use of Spells so they will be preferentially ignored and Spell Casting Guilds forming so that bigger spells can actually be Cast in privacy makes more sense! :cool: :cool: :cool: [/QUOTE]
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Capping Spells at 3rd Level
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