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General Tabletop Discussion
*Pathfinder & Starfinder
Capping Spells at 3rd Level
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<blockquote data-quote="Asurya" data-source="post: 4152869" data-attributes="member: 59648"><p>@maldor: and for some damn good reasons!</p><p></p><p>it's all written in the various E6 topics but just some quick thoughts:</p><p>- from 4th spell rank on, only magic can oppose magic (and a bunch of player don't like to sit on there hand while the shiny Wizard (or Cleric or Druid, or Sorcerer -to a lesser extent-) take all the fun, and many DMs neither).</p><p>- the higher you get in level, the clunkier the combat phase are.</p><p>- past a certain level (around 8) 1st level mooks are a nuisance at best, DMs need to come up with townguards about {party level-2} to prevent player to go nut in the various cities.</p><p>- it would make financially more sense for kings/governments to hire some 4-men "commando" group when need be rather than having a regular army.</p><p></p><p>maybe you're fine with all this but it's quite understandable why some (many) other aren't.</p></blockquote><p></p>
[QUOTE="Asurya, post: 4152869, member: 59648"] @maldor: and for some damn good reasons! it's all written in the various E6 topics but just some quick thoughts: - from 4th spell rank on, only magic can oppose magic (and a bunch of player don't like to sit on there hand while the shiny Wizard (or Cleric or Druid, or Sorcerer -to a lesser extent-) take all the fun, and many DMs neither). - the higher you get in level, the clunkier the combat phase are. - past a certain level (around 8) 1st level mooks are a nuisance at best, DMs need to come up with townguards about {party level-2} to prevent player to go nut in the various cities. - it would make financially more sense for kings/governments to hire some 4-men "commando" group when need be rather than having a regular army. maybe you're fine with all this but it's quite understandable why some (many) other aren't. [/QUOTE]
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Capping Spells at 3rd Level
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