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*Pathfinder & Starfinder
Capping Spells at 3rd Level
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<blockquote data-quote="Maldor" data-source="post: 4154753" data-attributes="member: 44918"><p>i was not talking about E6 i have never played or read it so make no comments on it.</p><p>as for the rest </p><p>- not all classes are equal at all level at low level the fighter is much more powerful then a wizard and at higher level a wizard is more powerful then a fighter many complain that casters are to powerful but i find that is backward thinking after all noncaster classes are the minority so why not raise their power to fit with the rest of the classes rather then weaken everything else in the world.</p><p>- combat phases get slowed down by opations the more types of actions you can take and by poor planing or poor knowledge of your character abililtys but at high level you do usally have more choices but it really won't make that much diffrentance</p><p>- that what a mook is a "nuisance" when i DM if it doesn't give XP then i don't roll there attacks they always miss can never deal damage and die when the PC notice them if they give no XP then it mean they are no challange and should take no resources. And if your PC's are run around killing off town folk maybe you should talk to your players about their character goal as choatic evil adventures maybe a group of palladins should gather and hunt donw these villains maybe they local goverment should but a bounty on their heads. going around killing poeple becuase you can is not good rolyplaying i could kill the guy acroos the street most likely get away with it to but i don't becuase it would just be a wrothless waste of time.</p><p>- i don't know about your character but if mine is 8+ level then it takes at least 1000 gp to make me consider a job and if the job is time consuming r diffecult it cost more you can hire a pretty large arny of mooks for 3000gp/day a army that can stand on top of your 15 miles of citywall look in all directions at once in shifts that go 24/7 and still check people at the gate they can be in a hundred diffrent places at once doing a hundred diffrent things. As for a coomando group yes its a good idea to have one of those as well like the navy seal or army rangers or the CIA field agent. </p><p></p><p>P.S. i will admite the secaond part of my frist post is a bit ranty i am still a little annoy at my old DM for alway stoping at about 10 level it basic destroyed the group everyone got bored with playing the same levelsplayer just starter not show up or leaving to try other groups my new group is ok but he was a good DM accept for that and the new DM is used to old school D&D which is ok but not really my playstyle. tomuch railroading it into the next doungoan.</p></blockquote><p></p>
[QUOTE="Maldor, post: 4154753, member: 44918"] i was not talking about E6 i have never played or read it so make no comments on it. as for the rest - not all classes are equal at all level at low level the fighter is much more powerful then a wizard and at higher level a wizard is more powerful then a fighter many complain that casters are to powerful but i find that is backward thinking after all noncaster classes are the minority so why not raise their power to fit with the rest of the classes rather then weaken everything else in the world. - combat phases get slowed down by opations the more types of actions you can take and by poor planing or poor knowledge of your character abililtys but at high level you do usally have more choices but it really won't make that much diffrentance - that what a mook is a "nuisance" when i DM if it doesn't give XP then i don't roll there attacks they always miss can never deal damage and die when the PC notice them if they give no XP then it mean they are no challange and should take no resources. And if your PC's are run around killing off town folk maybe you should talk to your players about their character goal as choatic evil adventures maybe a group of palladins should gather and hunt donw these villains maybe they local goverment should but a bounty on their heads. going around killing poeple becuase you can is not good rolyplaying i could kill the guy acroos the street most likely get away with it to but i don't becuase it would just be a wrothless waste of time. - i don't know about your character but if mine is 8+ level then it takes at least 1000 gp to make me consider a job and if the job is time consuming r diffecult it cost more you can hire a pretty large arny of mooks for 3000gp/day a army that can stand on top of your 15 miles of citywall look in all directions at once in shifts that go 24/7 and still check people at the gate they can be in a hundred diffrent places at once doing a hundred diffrent things. As for a coomando group yes its a good idea to have one of those as well like the navy seal or army rangers or the CIA field agent. P.S. i will admite the secaond part of my frist post is a bit ranty i am still a little annoy at my old DM for alway stoping at about 10 level it basic destroyed the group everyone got bored with playing the same levelsplayer just starter not show up or leaving to try other groups my new group is ok but he was a good DM accept for that and the new DM is used to old school D&D which is ok but not really my playstyle. tomuch railroading it into the next doungoan. [/QUOTE]
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Capping Spells at 3rd Level
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