Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Capricious Home Rules and DM Pet Peeves
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MNblockhead" data-source="post: 7005910" data-attributes="member: 6796661"><p>I briefly entertained the idea of realistic coinage, including different coins for different realms, exchange rates, etc. But creating my own currency-exchange tables is not why I decided to start playing RPGs again. Like many other things in the game, I just assume that this is all going on and that the coins are just an abstract representation. Most players just don't get all that excited about role playing a visit to the money lender, so why go through all the work of creating realistic economic systems. </p><p></p><p>Now, that still hasn't stopped me from researching greek coin storage, weights of coin-laden chests, etc. But that is usually for specific challenges. Otherwise I abstract or hand wave. </p><p></p><p>Same goes with how encumbering coins are. Other than the one player in my group who has Hero Lab that calculates this all for him and like to have things on his sheet tidy with now HL warning, I just assume that players exchange coin for gem stones. I don't make them go through the book keeping. The GP they have doesn't necessarily mean the number of coins, it is the value of whatever "money" they have on them. </p><p></p><p>I mean, when you play a modern RPG or futuristic one, your probably don't bother with role-playing breaking bills, ATM transactions, and the like, except in the rare instances where it is a plot device. Why do we get more hung up on it in fantasy games? Yes, you need to figure out how to get the treasure out of the dungeon. But beyond that I don't want to spend too much time on resource management in my games.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7005910, member: 6796661"] I briefly entertained the idea of realistic coinage, including different coins for different realms, exchange rates, etc. But creating my own currency-exchange tables is not why I decided to start playing RPGs again. Like many other things in the game, I just assume that this is all going on and that the coins are just an abstract representation. Most players just don't get all that excited about role playing a visit to the money lender, so why go through all the work of creating realistic economic systems. Now, that still hasn't stopped me from researching greek coin storage, weights of coin-laden chests, etc. But that is usually for specific challenges. Otherwise I abstract or hand wave. Same goes with how encumbering coins are. Other than the one player in my group who has Hero Lab that calculates this all for him and like to have things on his sheet tidy with now HL warning, I just assume that players exchange coin for gem stones. I don't make them go through the book keeping. The GP they have doesn't necessarily mean the number of coins, it is the value of whatever "money" they have on them. I mean, when you play a modern RPG or futuristic one, your probably don't bother with role-playing breaking bills, ATM transactions, and the like, except in the rare instances where it is a plot device. Why do we get more hung up on it in fantasy games? Yes, you need to figure out how to get the treasure out of the dungeon. But beyond that I don't want to spend too much time on resource management in my games. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Capricious Home Rules and DM Pet Peeves
Top