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General Tabletop Discussion
*Pathfinder & Starfinder
Capstone Abilities
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<blockquote data-quote="victorysaber" data-source="post: 2710077" data-attributes="member: 16171"><p>i'm not sure where the term came from, but supposedly it was said somewhere tt each class/prestige class is supposed to haf a capstone ability. a capstone ability is an ability received at very high levels which is the "ultimate ability" of the class and such. as far as i can discern, these r the following capstone abilities for the classes</p><p></p><p>barbarian - mighty rage</p><p>bard - inspire courage +4, mass suggestion</p><p>cleric - 9 lvl divine spells</p><p>druid - huge elemental wild shape, 9 lvl divine spells</p><p>fighter - a bazillion feats</p><p>monk - perfect self, unlimited slow fall, ac bonus +4, unarmed damage 2d10</p><p>paladin - smite evil 5 times, remove disease 5 times</p><p>ranger - 5 favoured enemies, possible +10 bonus on a favoured enemy</p><p>rogue - +10d6 sneak attack</p><p>sorcerer/wizard - 9 lvl arcane spells</p><p></p><p>while some of these capstone abilities may be clear and appropriate (like the barbarian, druid), some are just hafing many uses of the same ability (paladin, fighter, ranger) or just slow progression of a given ability tt peaks at high lvls (bard, monk, rogue), or they r just... spell progression (cleric, sorcerer/wizard). yup there's a grouse for every class.</p><p></p><p>in the spirit of giving capstone abilities, i was thinking of perhaps other capstone abilities, like for eg, giving the rogue immunity to attacks of opportunity, giving the fighter the ability to make an attack of opportunity on any melee attacker tt hits him, giving the full casters the ability to cast spells wifout using up spells slots for 10 rounds/day, and so on. in the spirit of giving capstone abilities, wat do u all think?</p></blockquote><p></p>
[QUOTE="victorysaber, post: 2710077, member: 16171"] i'm not sure where the term came from, but supposedly it was said somewhere tt each class/prestige class is supposed to haf a capstone ability. a capstone ability is an ability received at very high levels which is the "ultimate ability" of the class and such. as far as i can discern, these r the following capstone abilities for the classes barbarian - mighty rage bard - inspire courage +4, mass suggestion cleric - 9 lvl divine spells druid - huge elemental wild shape, 9 lvl divine spells fighter - a bazillion feats monk - perfect self, unlimited slow fall, ac bonus +4, unarmed damage 2d10 paladin - smite evil 5 times, remove disease 5 times ranger - 5 favoured enemies, possible +10 bonus on a favoured enemy rogue - +10d6 sneak attack sorcerer/wizard - 9 lvl arcane spells while some of these capstone abilities may be clear and appropriate (like the barbarian, druid), some are just hafing many uses of the same ability (paladin, fighter, ranger) or just slow progression of a given ability tt peaks at high lvls (bard, monk, rogue), or they r just... spell progression (cleric, sorcerer/wizard). yup there's a grouse for every class. in the spirit of giving capstone abilities, i was thinking of perhaps other capstone abilities, like for eg, giving the rogue immunity to attacks of opportunity, giving the fighter the ability to make an attack of opportunity on any melee attacker tt hits him, giving the full casters the ability to cast spells wifout using up spells slots for 10 rounds/day, and so on. in the spirit of giving capstone abilities, wat do u all think? [/QUOTE]
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