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Capsule reviews of the HPE series so far...
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<blockquote data-quote="wedgeski" data-source="post: 5599849" data-attributes="member: 16212"><p>Excellent reviews. I've played the H-series and would generally agree with everything you say about them. </p><p></p><p>"Keep on the Shadowfell" tends to be judged by the overly linear and uninteresting dungeon crawl at the end where the adventure as a whole is actually well done. I made only one change to the story, which was to have the last descendant of the tragedy at the Keep still living in Winterhaven, and be key to the big bad's plans. 6/10 seems about right.</p><p></p><p>"Thunderspire" we played in segments interleaved with my own material, so the adventure wasn't given a fair shake as a whole. But, what they did play, they enjoyed; they liberated the Seven-Pillared Hall from the Mages and it's now a remote base of operations for them. Not only that, but when the paladin was lowered into a well from which a couple of ghouls emerged to attack the party one time, the prospect of cleansing the vast cavern of teeming undead I described remains, to this day, the only character goal that player has ever come up with. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I would give this 7/10.</p><p></p><p>"Pyramid" I've played reasonably straight and, like you Merric, I was compelled to make some of the denizens more sympathetic. There's only so many times you can have someone betray the party before you destroy any chance of them forming a bond with any of your NPC's, ever. We're due to play the final session of this in a couple of weeks, but for campaign reasons I'll be modding the finale quite heavily. I would score this 5/10. It's a thick-as-treacle dungeon crawl but has a few redeeming features.</p><p></p><p>As a whole the H-series is an overly-simplified take on D&D adventuring with a massive over-emphasis on dungeon crawling through page after page of lengthy combats. Quite disappointing from my point of view, but potentially the right mix of exploration and butt-kicking for newer DM's and groups.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 5599849, member: 16212"] Excellent reviews. I've played the H-series and would generally agree with everything you say about them. "Keep on the Shadowfell" tends to be judged by the overly linear and uninteresting dungeon crawl at the end where the adventure as a whole is actually well done. I made only one change to the story, which was to have the last descendant of the tragedy at the Keep still living in Winterhaven, and be key to the big bad's plans. 6/10 seems about right. "Thunderspire" we played in segments interleaved with my own material, so the adventure wasn't given a fair shake as a whole. But, what they did play, they enjoyed; they liberated the Seven-Pillared Hall from the Mages and it's now a remote base of operations for them. Not only that, but when the paladin was lowered into a well from which a couple of ghouls emerged to attack the party one time, the prospect of cleansing the vast cavern of teeming undead I described remains, to this day, the only character goal that player has ever come up with. :) I would give this 7/10. "Pyramid" I've played reasonably straight and, like you Merric, I was compelled to make some of the denizens more sympathetic. There's only so many times you can have someone betray the party before you destroy any chance of them forming a bond with any of your NPC's, ever. We're due to play the final session of this in a couple of weeks, but for campaign reasons I'll be modding the finale quite heavily. I would score this 5/10. It's a thick-as-treacle dungeon crawl but has a few redeeming features. As a whole the H-series is an overly-simplified take on D&D adventuring with a massive over-emphasis on dungeon crawling through page after page of lengthy combats. Quite disappointing from my point of view, but potentially the right mix of exploration and butt-kicking for newer DM's and groups. [/QUOTE]
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