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<blockquote data-quote="Aenghus" data-source="post: 5601519" data-attributes="member: 2656"><p>I'm running the core modules as well, with elements from Dungeon. I modify all the adventures I run anyway, to better suit my group and setting.</p><p></p><p>I'm running in a somewhat modified 4e Forgotten Realms - the major relevant change being the Raven Queen replaces the lacklustre Kelemvor, who retired shortly after Mystra's death. Shar and the Raven Queen are too close for comfort, but I'm treating this as a feature rather than a bug.</p><p></p><p>The earlier conversions for the core modules in 4e swapped references to Orcus with references to Shar, but this gets increasingly difficult with time.</p><p></p><p>H1 - I ran this with the FR changes, and tried to add roleplaying opportunities</p><p></p><p>H2 - This was easier to get roleplaying opportunities. I tried to introduce the BBEG earlier so the party would work up a good hate for him.</p><p></p><p>H3 - I wanted the PCs to be connected and invested in the setting (Cormyr in my case) so I broke this up, used parts of it and also ran Fort Dolor from Dungeon.</p><p></p><p>P1 - I placed Moonstair to the west of Cormyr in between the Farsea Marshes and the Marsh of Tun. I expanded the Eladrin city and gave the party a mansion and a small percentage in planar trade between Celduilon and Moonstair to invest them in the region.</p><p></p><p>P2 - The party, now in good repute with the kingdom of Cormyr, were sent to deal with the undead threat in the underdark. They were sufficiently trusted by the Mages of Saruun that they worked as a good secondary hook to the adventure. They established fair relations with the Necromancer and the warriors, and rejected the offer from the Drow priestesses. I added more backstory for the keeper to give more options for my relatively heroic party.</p><p></p><p>P3- I added hooks and backstory links, and removed a lot of combat encounters to reduce the grind. The party were send to recover the soul of the assassinated Crown Prince Irvel of Cormyr. The party ended up making a deal with Varun, who was getting worried about the increasing appetite of the shadow dragon (which I renamed Shadraxil to be the same as the shadow dragon way back in H1 as per the FR conversion. The omitted material means the party finished this module at 19th level, but I have other material to put in now - in the meantime King Foril has died, and Ezoured is next in line, with shadowy support from the Empire of Netheril.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 5601519, member: 2656"] I'm running the core modules as well, with elements from Dungeon. I modify all the adventures I run anyway, to better suit my group and setting. I'm running in a somewhat modified 4e Forgotten Realms - the major relevant change being the Raven Queen replaces the lacklustre Kelemvor, who retired shortly after Mystra's death. Shar and the Raven Queen are too close for comfort, but I'm treating this as a feature rather than a bug. The earlier conversions for the core modules in 4e swapped references to Orcus with references to Shar, but this gets increasingly difficult with time. H1 - I ran this with the FR changes, and tried to add roleplaying opportunities H2 - This was easier to get roleplaying opportunities. I tried to introduce the BBEG earlier so the party would work up a good hate for him. H3 - I wanted the PCs to be connected and invested in the setting (Cormyr in my case) so I broke this up, used parts of it and also ran Fort Dolor from Dungeon. P1 - I placed Moonstair to the west of Cormyr in between the Farsea Marshes and the Marsh of Tun. I expanded the Eladrin city and gave the party a mansion and a small percentage in planar trade between Celduilon and Moonstair to invest them in the region. P2 - The party, now in good repute with the kingdom of Cormyr, were sent to deal with the undead threat in the underdark. They were sufficiently trusted by the Mages of Saruun that they worked as a good secondary hook to the adventure. They established fair relations with the Necromancer and the warriors, and rejected the offer from the Drow priestesses. I added more backstory for the keeper to give more options for my relatively heroic party. P3- I added hooks and backstory links, and removed a lot of combat encounters to reduce the grind. The party were send to recover the soul of the assassinated Crown Prince Irvel of Cormyr. The party ended up making a deal with Varun, who was getting worried about the increasing appetite of the shadow dragon (which I renamed Shadraxil to be the same as the shadow dragon way back in H1 as per the FR conversion. The omitted material means the party finished this module at 19th level, but I have other material to put in now - in the meantime King Foril has died, and Ezoured is next in line, with shadowy support from the Empire of Netheril. [/QUOTE]
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