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Capture those PCs
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<blockquote data-quote="Undead Lincoln" data-source="post: 2029395" data-attributes="member: 27734"><p>Use a sting to get the PCs trapped. Have them be summoned by the local lord to his castle. When they get to the front gate, they are greeted by his steward. The steward calls for the gates to be opened and the PCs walk in. When the PCs enter the gatehouse, the portculli in front of them and behind them slam down, the portcullus behind them slams down before the doors in front of them are unbarred, or something similar. Then the captain of the gaurd comes up and says "You are under arrest. Please surrender quietly or we will kill you. Note the murder holes in the ceiling above you and the arrow slits in the walls. In there are X pairs of manacles. One of you will manacle the rest, and then manacle himself to the upper bard of the portcullus."</p><p></p><p>If the PCs resist have him demonstrate that he will make good on the threat.</p><p></p><p>This still does not explain how the town watch deals with adventurers that go berserk in town, which they would need a plan for.</p></blockquote><p></p>
[QUOTE="Undead Lincoln, post: 2029395, member: 27734"] Use a sting to get the PCs trapped. Have them be summoned by the local lord to his castle. When they get to the front gate, they are greeted by his steward. The steward calls for the gates to be opened and the PCs walk in. When the PCs enter the gatehouse, the portculli in front of them and behind them slam down, the portcullus behind them slams down before the doors in front of them are unbarred, or something similar. Then the captain of the gaurd comes up and says "You are under arrest. Please surrender quietly or we will kill you. Note the murder holes in the ceiling above you and the arrow slits in the walls. In there are X pairs of manacles. One of you will manacle the rest, and then manacle himself to the upper bard of the portcullus." If the PCs resist have him demonstrate that he will make good on the threat. This still does not explain how the town watch deals with adventurers that go berserk in town, which they would need a plan for. [/QUOTE]
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