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Capture those PCs
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 2031848" data-attributes="member: 6390"><p>Why is it, as soon as someone says "Capture the PC's" people start complaining of railroading, but a TPK can happen and it's "Tough Luck, dude."</p><p></p><p>THe options here are great, and the last thing ANY PC's wants is the label "CopKiller!" added to his fame and legend.</p><p></p><p>So you've only got X amount of guard, you're forgetting something...</p><p></p><p>The local lord's men, and deputization.</p><p></p><p>Sure, the PC's can try to engage them, but a shield wall, behind which men are using blowguns, bola's, nets and man-catchers, is going to be a problem. Add in a few sleep spells, and the tactical advantage of setting up and being prepared, the PC's are in a world of hurt.</p><p></p><p>Doing the Old West/LA SWAT bit of: "THIS IS THE LAW, WE HAVE A WARRANT! COME OUT WITH YOUR HANDS UP!" may serve to warn them, and stopping the game to have a small talk about the repercussions, everything from copkiller to "An assault upon the King's Men is an assault upon The King Himself." should come up</p><p></p><p>Beyond that is the old "Divide and Conquer" approach. Use nets, blowguns, saps, chokeholds, etc when they are seperated. Sleep poison in meals/drinks, all of them work.</p><p></p><p>Whatever you do, DO NOT GLOAT if you win, DO NOT WHINE if you lose. Be fair, be impartial and let them know in the post-game after action discussion that you had plans for either way, and for only a few escaping while the majority was hauled off. Be fair and up front.</p><p></p><p>Discuss it with them. We had reached a plot point where someone had to die. There wasn't a way out, someone had to die. I talked to the players, and found out that the whole group was willing to be killed via story-plot if that's what it took, providing they could have some bennies when they rerolled thier PC.</p><p></p><p>Talk it out, you may be surprised.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 2031848, member: 6390"] Why is it, as soon as someone says "Capture the PC's" people start complaining of railroading, but a TPK can happen and it's "Tough Luck, dude." THe options here are great, and the last thing ANY PC's wants is the label "CopKiller!" added to his fame and legend. So you've only got X amount of guard, you're forgetting something... The local lord's men, and deputization. Sure, the PC's can try to engage them, but a shield wall, behind which men are using blowguns, bola's, nets and man-catchers, is going to be a problem. Add in a few sleep spells, and the tactical advantage of setting up and being prepared, the PC's are in a world of hurt. Doing the Old West/LA SWAT bit of: "THIS IS THE LAW, WE HAVE A WARRANT! COME OUT WITH YOUR HANDS UP!" may serve to warn them, and stopping the game to have a small talk about the repercussions, everything from copkiller to "An assault upon the King's Men is an assault upon The King Himself." should come up Beyond that is the old "Divide and Conquer" approach. Use nets, blowguns, saps, chokeholds, etc when they are seperated. Sleep poison in meals/drinks, all of them work. Whatever you do, DO NOT GLOAT if you win, DO NOT WHINE if you lose. Be fair, be impartial and let them know in the post-game after action discussion that you had plans for either way, and for only a few escaping while the majority was hauled off. Be fair and up front. Discuss it with them. We had reached a plot point where someone had to die. There wasn't a way out, someone had to die. I talked to the players, and found out that the whole group was willing to be killed via story-plot if that's what it took, providing they could have some bennies when they rerolled thier PC. Talk it out, you may be surprised. [/QUOTE]
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