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Captured by ghosts (My players keep out, please!)
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<blockquote data-quote="fba827" data-source="post: 4635031" data-attributes="member: 807"><p>Do the ghosts know they're ghosts? ( am guessing yes by a sentence you said there) and is time more or less "standing still" for them?</p><p></p><p>if they don't know they're ghosts or if time is more or less standing still for them, there may be issues with the feeding of them as prisoners (either ghostly food or the ghosts are never hungry so they never think about it for the prisoners).. either case would be a good prompting for the PCs to know they need to break out of there or starve to death.</p><p></p><p>Also, when the ghost is tossing them in jail, have him make some subtle reference to "can't let theives in here again!" -- OR -- the ghosts think these are the same ones who robbed the place before so they will be insisting that they return (artifact). Either of those directions would give a subtle or not-so-subtle hint that the place was robbed and of the background associated with the place.</p><p></p><p>As for escaping, any guard with the dedication to even become a ghost bound to the spot won't be some idiot. So having some forgotten passage hidden in the cell or the door isn't locked just seems to weak. Another ghost might help them escape (though you'll need a good reason -- perhaps the ghost belives the PCs are the original theives and wants the PCs to go get the item and bring it back from their hideout in order to end the ghost curse).</p></blockquote><p></p>
[QUOTE="fba827, post: 4635031, member: 807"] Do the ghosts know they're ghosts? ( am guessing yes by a sentence you said there) and is time more or less "standing still" for them? if they don't know they're ghosts or if time is more or less standing still for them, there may be issues with the feeding of them as prisoners (either ghostly food or the ghosts are never hungry so they never think about it for the prisoners).. either case would be a good prompting for the PCs to know they need to break out of there or starve to death. Also, when the ghost is tossing them in jail, have him make some subtle reference to "can't let theives in here again!" -- OR -- the ghosts think these are the same ones who robbed the place before so they will be insisting that they return (artifact). Either of those directions would give a subtle or not-so-subtle hint that the place was robbed and of the background associated with the place. As for escaping, any guard with the dedication to even become a ghost bound to the spot won't be some idiot. So having some forgotten passage hidden in the cell or the door isn't locked just seems to weak. Another ghost might help them escape (though you'll need a good reason -- perhaps the ghost belives the PCs are the original theives and wants the PCs to go get the item and bring it back from their hideout in order to end the ghost curse). [/QUOTE]
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