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Captured by ghosts (My players keep out, please!)
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<blockquote data-quote="Rechan" data-source="post: 4635050" data-attributes="member: 54846"><p>My first thought is that the PCs might have something on them which hampers ghosts. Cold Iron, salt (from salted meat, maybe), or something else they have on their person which they could use to prevent a ghost from approaching them. They could simply inch their way out with the material, since the ghosts couldn't cross it. But, that might either not be an option due to what they have in their pack, or might not be how you want to run your campaign.</p><p></p><p>The next thought is to offer the PCs the option of being <em>heroes</em>. The Ghosts are dead, yes. But there might be something going on at the abbey that <em>they</em> are scared of. Perhaps there's a creature bound to the artifact that enjoys taunting/hunting the spirits (think of an cat playing with a bunch of regenerating mice). The entity attacks while they are being led to the dungeon, disrupting their armed escort. Or, while they are in the dungeon, one of the guards might think the PCs have something that could <em>hurt</em> the beast, or otherwise prevent it, and he could release them in a fearful hurry as the entity approaches. </p><p></p><p>Or, something a little simpler. A bunch of fledgling necromancers want to come in and study the artifact. Or they could be trying to control/bind a ghost or two as a minion. So the necromancers, while coming in to toy with the artifact, stumble across the PCs and offer to release them, in exchage for some sort of dark purpose. Another option would be one of the ghost guards, again, releasing the PCs in a frantic hurry, begging them to fight the Necromancers (who have power of control over the ghosts).</p><p></p><p>(Sidenote: the big bad in the Pyramid of Shadows has his spirit/body/whatnot bound to the pyramid, his spirit split into three halves, etc. Maybe the same thing is happening here, either giving insight on dealing with him, or once they stop him, it allows the PCs to come back and find the necessary elements to release the ghosts).</p></blockquote><p></p>
[QUOTE="Rechan, post: 4635050, member: 54846"] My first thought is that the PCs might have something on them which hampers ghosts. Cold Iron, salt (from salted meat, maybe), or something else they have on their person which they could use to prevent a ghost from approaching them. They could simply inch their way out with the material, since the ghosts couldn't cross it. But, that might either not be an option due to what they have in their pack, or might not be how you want to run your campaign. The next thought is to offer the PCs the option of being [i]heroes[/i]. The Ghosts are dead, yes. But there might be something going on at the abbey that [i]they[/i] are scared of. Perhaps there's a creature bound to the artifact that enjoys taunting/hunting the spirits (think of an cat playing with a bunch of regenerating mice). The entity attacks while they are being led to the dungeon, disrupting their armed escort. Or, while they are in the dungeon, one of the guards might think the PCs have something that could [i]hurt[/i] the beast, or otherwise prevent it, and he could release them in a fearful hurry as the entity approaches. Or, something a little simpler. A bunch of fledgling necromancers want to come in and study the artifact. Or they could be trying to control/bind a ghost or two as a minion. So the necromancers, while coming in to toy with the artifact, stumble across the PCs and offer to release them, in exchage for some sort of dark purpose. Another option would be one of the ghost guards, again, releasing the PCs in a frantic hurry, begging them to fight the Necromancers (who have power of control over the ghosts). (Sidenote: the big bad in the Pyramid of Shadows has his spirit/body/whatnot bound to the pyramid, his spirit split into three halves, etc. Maybe the same thing is happening here, either giving insight on dealing with him, or once they stop him, it allows the PCs to come back and find the necessary elements to release the ghosts). [/QUOTE]
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