Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Capturing a Party... A call for experienced DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="evildmguy" data-source="post: 1524215" data-attributes="member: 6092"><p>Um . . .</p><p></p><p>Talk to your players? Tell them you have an idea but it involves their characters being captured. Ask how they want their characters to be captured. If they want to fight it out, use non lethal attacks, sleep and paralysis poisons and will save spells as someone suggested. If they don't, have at least two or three times their number in guards show up to capture them and lead them off. Heck, maybe the players will help you plan how to capture their PCs! Get ideas from them and they will probably be more willing to go along with it! </p><p></p><p>I think the reason that players are very leary of this is because of the importance of items. Take away a 4th level, or higher, character's equipment, and a big part of the character is now gone. Tell your players you aren't going to ruin or destroy any of their equipment and work toward them recovering their items by the end of the session they are captured. If it can't be done that session, tell them you are working toward that goal and they won't lose anything. </p><p></p><p>After they see that they can trust you not to mess with their characters, they will be more open to these types of situations. It might be that you can tell them they know they are going to be overwhelmed if they fight but they know if they surrender they will be treated well. (This would be something else to set up: Rules for fighting and surrendering in your game and how it is handled by the various peoples.) </p><p></p><p>Having said all of that, I would highly suggest not using a known evil villain or monster when doing this. Being captured by drow or beholders is probably never a good thing. However, being captured by city guards or even the thieves guild while not the best situation isn't the worst either. </p><p></p><p>Communication is the key! Let the players know it is for the story and it will make sense! That will make them more likely to go along with the idea.</p><p></p><p>A few coppers for you. I hope they help! </p><p></p><p>Have a good one! Take care!</p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 1524215, member: 6092"] Um . . . Talk to your players? Tell them you have an idea but it involves their characters being captured. Ask how they want their characters to be captured. If they want to fight it out, use non lethal attacks, sleep and paralysis poisons and will save spells as someone suggested. If they don't, have at least two or three times their number in guards show up to capture them and lead them off. Heck, maybe the players will help you plan how to capture their PCs! Get ideas from them and they will probably be more willing to go along with it! I think the reason that players are very leary of this is because of the importance of items. Take away a 4th level, or higher, character's equipment, and a big part of the character is now gone. Tell your players you aren't going to ruin or destroy any of their equipment and work toward them recovering their items by the end of the session they are captured. If it can't be done that session, tell them you are working toward that goal and they won't lose anything. After they see that they can trust you not to mess with their characters, they will be more open to these types of situations. It might be that you can tell them they know they are going to be overwhelmed if they fight but they know if they surrender they will be treated well. (This would be something else to set up: Rules for fighting and surrendering in your game and how it is handled by the various peoples.) Having said all of that, I would highly suggest not using a known evil villain or monster when doing this. Being captured by drow or beholders is probably never a good thing. However, being captured by city guards or even the thieves guild while not the best situation isn't the worst either. Communication is the key! Let the players know it is for the story and it will make sense! That will make them more likely to go along with the idea. A few coppers for you. I hope they help! Have a good one! Take care! edg [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Capturing a Party... A call for experienced DMs
Top