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Capturing a Party... A call for experienced DMs
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1524315" data-attributes="member: 6584"><p>You're lucky having players like that! </p><p></p><p></p><p>In the way of some more sensible capture devices:</p><p></p><p>Who could forget the tanglefoot bag? - Me apparantly, because I did. But IIRC, those things are pretty nasty.</p><p></p><p>Depending on the situation - as large as possible webspinning spider (optional poison sack removed, tamed?). </p><p></p><p>Grapplers - smeared with paralytic contact poison - preferably made immune to poison first! (high level monk, undead, etc).</p><p></p><p>Rogues - sneak attack can be subdual, give them clubs - have them run in after the grapplers. Or make them invisible.</p><p></p><p>Merciful spell feat (can't remember where from) - bomard them with subdual damage area of effect spells. Subdual scorching ray + sneak attack from an arcane trickster (or Rogue Assasin with UMD) may be workable. </p><p></p><p>Soften them up with Ray of Enfeeblement and possibly Enervation.</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1524315, member: 6584"] You're lucky having players like that! In the way of some more sensible capture devices: Who could forget the tanglefoot bag? - Me apparantly, because I did. But IIRC, those things are pretty nasty. Depending on the situation - as large as possible webspinning spider (optional poison sack removed, tamed?). Grapplers - smeared with paralytic contact poison - preferably made immune to poison first! (high level monk, undead, etc). Rogues - sneak attack can be subdual, give them clubs - have them run in after the grapplers. Or make them invisible. Merciful spell feat (can't remember where from) - bomard them with subdual damage area of effect spells. Subdual scorching ray + sneak attack from an arcane trickster (or Rogue Assasin with UMD) may be workable. Soften them up with Ray of Enfeeblement and possibly Enervation. [/QUOTE]
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Capturing a Party... A call for experienced DMs
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