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Capturing a Party... A call for experienced DMs
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<blockquote data-quote="DragonShadow" data-source="post: 1524516" data-attributes="member: 16918"><p><strong>Capture the Party</strong></p><p></p><p>From the pages of the Complete Warrior comes to you:</p><p></p><p>The Justicar.</p><p></p><p></p><p>Have your main villain (or whoever else wants to capture the party) hire one or more Justicar bounty hunters to capture the party. Justicars are great for beating the crap out of anything you want to beat the crap out of, and the entire point of the class is to render your opponent unconcious and/or helpless so you can capture them.</p><p></p><p></p><p></p><p></p><p>If you don't want to go that route, you can always pull the spy on party and then bait the party into an ambush through clever herding. Example: The party is in a dungeon and all of a sudden the path behind them is closed off due to a cave in. (This isn't a trap either, it works under the premise that whoever is trying to capture the party is hiding or creeping behind them so they can collapse the tunnel/hall behind them after they walk through.) After traveling further along and coming to a place where there are multiple options (either through doors or forks in tunnels), goad the PC's with something they would go after. If they like to kill things, have a monster/enemy in view of one of the tunnels. Of course, since the evil NPC is trying to be noticed and at the same time trying to look like he doesn't want to be noticed, there would be an easy Spot check, and a Sense Motive check for the wary PC.</p><p></p><p>Not that there would be combat from that particular NPC. He would run happily down to where the ambush was waiting, preferably where the remainder of his party can cover the PC's from higher ground with arrows/crossbows/spells and utilize pleasant cover and remain effectively out of melee combat at the same time. And, of course, the path behind them is blocked off by all the melee fighters that are now swarming down the corridor. These, of course, should be something either sufficiently large and menacing (and of good numbers), or something smaller and versatile with an obscene amount of numbers.</p><p></p><p>Or you could present them with this set up and have the capturer issue them an ultimatum: "Surrendur or there will be at least 18 new <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />s for each of you."</p><p></p><p>Then, you can either subdue the PC's with subdual damage, or just net them.</p></blockquote><p></p>
[QUOTE="DragonShadow, post: 1524516, member: 16918"] [b]Capture the Party[/b] From the pages of the Complete Warrior comes to you: The Justicar. Have your main villain (or whoever else wants to capture the party) hire one or more Justicar bounty hunters to capture the party. Justicars are great for beating the crap out of anything you want to beat the crap out of, and the entire point of the class is to render your opponent unconcious and/or helpless so you can capture them. If you don't want to go that route, you can always pull the spy on party and then bait the party into an ambush through clever herding. Example: The party is in a dungeon and all of a sudden the path behind them is closed off due to a cave in. (This isn't a trap either, it works under the premise that whoever is trying to capture the party is hiding or creeping behind them so they can collapse the tunnel/hall behind them after they walk through.) After traveling further along and coming to a place where there are multiple options (either through doors or forks in tunnels), goad the PC's with something they would go after. If they like to kill things, have a monster/enemy in view of one of the tunnels. Of course, since the evil NPC is trying to be noticed and at the same time trying to look like he doesn't want to be noticed, there would be an easy Spot check, and a Sense Motive check for the wary PC. Not that there would be combat from that particular NPC. He would run happily down to where the ambush was waiting, preferably where the remainder of his party can cover the PC's from higher ground with arrows/crossbows/spells and utilize pleasant cover and remain effectively out of melee combat at the same time. And, of course, the path behind them is blocked off by all the melee fighters that are now swarming down the corridor. These, of course, should be something either sufficiently large and menacing (and of good numbers), or something smaller and versatile with an obscene amount of numbers. Or you could present them with this set up and have the capturer issue them an ultimatum: "Surrendur or there will be at least 18 new :):):):):):):)s for each of you." Then, you can either subdue the PC's with subdual damage, or just net them. [/QUOTE]
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