'capturing' new summons

Lopke_Quasath

First Post
Was wondering if anyone has made a feat or feat-chain to 'capture' creatures encountered so you can summon them via "Summon..." spells.

My DM is pretty strict in sticking to the list of summonable creatures, but I am trying to think of a unique way to expand that list.

Beyond begging. ;)
 

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Lopke_Quasath said:
Was wondering if anyone has made a feat or feat-chain to 'capture' creatures encountered so you can summon them via "Summon..." spells.

My DM is pretty strict in sticking to the list of summonable creatures, but I am trying to think of a unique way to expand that list.

Beyond begging. ;)


This might help a new 'Summoner' class rather than a feat. Works with MM
 

Sounds like more of a prestige class to me . . .

The Caller

This class allows one to use the summon monster spells on creatures other than outsiders.

Preq:
Knowlege (planar) - 8 ranks
Knowlege (other)* - 8 ranks
Ability to cast Lesser Planar Binding or Lesser Planar Ally
Spell Focus: Conjuration

d4 hd, 2 skills per level, no addition weapon or armor prof.

+1 spellcaster level at all levels of the PrC except level 1.

1) Mark of the summoner - This allows you to mark a creature you have encountered in a way that makes it summonable. Requires magic dust that costs 100 gp per dose. And maybe 10 xp.
2) Call monster I-IX - Just like summon monster I-IX except it brings a creature you have marked. CRs should match summon monster CRs.
3) Callers type - you can only mark one type of creature (ooze, aberation, undead etc). The Knoweledge (other) skill must be the skill that matches the monster type in question. You gain additonal types at levels 3. 6. and 9. Each new type requries 8 ranks in the relevant Knowledge skill. You cannot choose outsider, elementals, constructs or humanoids. Outsiders and elementals are already summonable, constructs should be created, and humanoids with class levels sounds like a bad idea.


Note that I just whipped this up in the past 15 minutes. I make no claim that it won't enrage your players or DMs. I suspect that it is balanced though. As far as game mechanics are concerned it doesn't do anything a regular wizard or cleric can't do. It just expands the choices for summon monster. And those choices are limited to creatures that you encountered long enough to mark with that pricey magic dust.

Further details of the class are left as an excercise for the reader.
 
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