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Capturing Planescape
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<blockquote data-quote="Bodah" data-source="post: 3193472" data-attributes="member: 6711"><p>For a number of years I've had a fascination with the Planescape setting (read the books, played Torment, etc) but for one reason or another I never got around to running it, that is until about a month ago I finally decided I would go for it and run my first Planescape campaign. I did my usual planning, read my favorite books of the line for inspiration, and even played through Torment again as well.</p><p></p><p>Sounds good, right? Well, here is my problem: I am not sure how to capture that atmosphere of Planescape that makes me love it so much, and then somehow channel it into my own campaign. I've ran games long enough that I am confident in my ability to run a fairly good game, but for Planescape I feel that it is essential to get the right feel for the setting into my campaign as well, and I'm not sure how to manage that. To me it just feels as though I am missing something. I want the players in the campaign to feel the same way that I do when I read about the material, which seems to be a more elusive goal in Planescape than it is in some of the more traditional fantasy settings.</p><p></p><p>So, if there are any people out there that have played in a great Planescape game, or ran one that captured the right feel and atmosphere, please give me any advice or tips you might have about how I can get mine feeling Planescape-ish.</p><p></p><p>Thanks.</p><p></p><p>p.s. I realize that I've left out details of my campaign ideas and the like. I really dont feel that I need help with those details, and I am infinitely more concerned with just getting that last little bit of atmosphere in line to make everything else fall into place.</p></blockquote><p></p>
[QUOTE="Bodah, post: 3193472, member: 6711"] For a number of years I've had a fascination with the Planescape setting (read the books, played Torment, etc) but for one reason or another I never got around to running it, that is until about a month ago I finally decided I would go for it and run my first Planescape campaign. I did my usual planning, read my favorite books of the line for inspiration, and even played through Torment again as well. Sounds good, right? Well, here is my problem: I am not sure how to capture that atmosphere of Planescape that makes me love it so much, and then somehow channel it into my own campaign. I've ran games long enough that I am confident in my ability to run a fairly good game, but for Planescape I feel that it is essential to get the right feel for the setting into my campaign as well, and I'm not sure how to manage that. To me it just feels as though I am missing something. I want the players in the campaign to feel the same way that I do when I read about the material, which seems to be a more elusive goal in Planescape than it is in some of the more traditional fantasy settings. So, if there are any people out there that have played in a great Planescape game, or ran one that captured the right feel and atmosphere, please give me any advice or tips you might have about how I can get mine feeling Planescape-ish. Thanks. p.s. I realize that I've left out details of my campaign ideas and the like. I really dont feel that I need help with those details, and I am infinitely more concerned with just getting that last little bit of atmosphere in line to make everything else fall into place. [/QUOTE]
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