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Capturing Planescape
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<blockquote data-quote="Danyael" data-source="post: 3193613" data-attributes="member: 46133"><p>I've been running a campaign for about 10 years, which has practically all of Planescape's "feeling" around "plane journeys"... So heed my advise: You must be versed in all the factions of Sigil; their philosophies. I think that it's the single most important thing you should have in mind. Remember that the planes shift according to how strong a philosophy has become, so you should have a lot of people trying to "snuff it out". In a place where seeing demons having a drink at the local tavern a lot of killing is in order (so just make your PC's spectators for a while; a lot of people is crazy in the planes, having seen things they shouldn't have)... Oh, I recall a day that my players laughed about half an hour, when they were looking for a KEY (remember that in Sigil special keys open portals to specific planes in specific spots) so they entered a forge (where the blacksmith supposedly kept it; a bronze flower) and just before someone could talk, a lunatic screaming through the streets barged in, cryed "I'VE FOUND THE TRUTH!!", and just as fast made a world record breaking dash out of the place, screaming still. A PC got spooked and looked at the smith and asked: "What tha hell is his problem!?" The smithy replied: "Don't you see? He found the truth. Now, what do you want!?". Read the flavor text all around the books, and the glossary of Slang used in Sigil too. Read the descriptions of the "portal cities", and the domains. You'll need all that. (Again rememeber about the factions; and the "philosopher with clubs" stuff).</p></blockquote><p></p>
[QUOTE="Danyael, post: 3193613, member: 46133"] I've been running a campaign for about 10 years, which has practically all of Planescape's "feeling" around "plane journeys"... So heed my advise: You must be versed in all the factions of Sigil; their philosophies. I think that it's the single most important thing you should have in mind. Remember that the planes shift according to how strong a philosophy has become, so you should have a lot of people trying to "snuff it out". In a place where seeing demons having a drink at the local tavern a lot of killing is in order (so just make your PC's spectators for a while; a lot of people is crazy in the planes, having seen things they shouldn't have)... Oh, I recall a day that my players laughed about half an hour, when they were looking for a KEY (remember that in Sigil special keys open portals to specific planes in specific spots) so they entered a forge (where the blacksmith supposedly kept it; a bronze flower) and just before someone could talk, a lunatic screaming through the streets barged in, cryed "I'VE FOUND THE TRUTH!!", and just as fast made a world record breaking dash out of the place, screaming still. A PC got spooked and looked at the smith and asked: "What tha hell is his problem!?" The smithy replied: "Don't you see? He found the truth. Now, what do you want!?". Read the flavor text all around the books, and the glossary of Slang used in Sigil too. Read the descriptions of the "portal cities", and the domains. You'll need all that. (Again rememeber about the factions; and the "philosopher with clubs" stuff). [/QUOTE]
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