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Capturing problem
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<blockquote data-quote="Bacon n eggs" data-source="post: 8612625" data-attributes="member: 7035865"><p>So, prior to the arriving at the final fight they will run into a group of npcs who are from the shadowfell who warn them against going at all costs, they will make them aware of how the portals work: while they are portals to the shadowfell, you must know where the other side of the the portal goes in order to proceed through unscathed, otherwise you risk getting your body and soul wrenched between the world's. </p><p></p><p>In my campaign, I bent the rules of the shadowfell a bit. I made it to where depending on certain conditions time will flow differently there compared to the world that they are from. I won't risk splitting the party, it should happen like this: final battle of the session, kidnapping, end session. The next session will be a one shot for each character individually who I take into the shadowfell where they will be introduced to the BB and tortured. One of them will lose his eyes, the other will be turning into my double agent so that the BB can have eyes on the party. Afterwards the double agent will break them out and return through the portal where they came from "now knowing" where both ends of the portal leads they can successfully traverse it back through. Now as time flows differently here, at the end of the one shots, they will both come back after spending what seems like days being tortured, to the rest of the party as I left them at the end of the big fight. So when I get everyone together again, they will have a few new problems, a few new plot hooks, and they will have completed the mission, although in horrible shape, that I sent them on in the first place. They will be victorious, but will not want to go directly back into the portal because of the shape that they're in after escaping.</p></blockquote><p></p>
[QUOTE="Bacon n eggs, post: 8612625, member: 7035865"] So, prior to the arriving at the final fight they will run into a group of npcs who are from the shadowfell who warn them against going at all costs, they will make them aware of how the portals work: while they are portals to the shadowfell, you must know where the other side of the the portal goes in order to proceed through unscathed, otherwise you risk getting your body and soul wrenched between the world's. In my campaign, I bent the rules of the shadowfell a bit. I made it to where depending on certain conditions time will flow differently there compared to the world that they are from. I won't risk splitting the party, it should happen like this: final battle of the session, kidnapping, end session. The next session will be a one shot for each character individually who I take into the shadowfell where they will be introduced to the BB and tortured. One of them will lose his eyes, the other will be turning into my double agent so that the BB can have eyes on the party. Afterwards the double agent will break them out and return through the portal where they came from "now knowing" where both ends of the portal leads they can successfully traverse it back through. Now as time flows differently here, at the end of the one shots, they will both come back after spending what seems like days being tortured, to the rest of the party as I left them at the end of the big fight. So when I get everyone together again, they will have a few new problems, a few new plot hooks, and they will have completed the mission, although in horrible shape, that I sent them on in the first place. They will be victorious, but will not want to go directly back into the portal because of the shape that they're in after escaping. [/QUOTE]
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