GMMichael
Guide of Modos
Any videophiles out there have luck getting your tabletop game to feel like a video-RPG?
It occurs to me because of recent comments about how D&D 5 shouldn't have a default setting (which would make it feel distinctly D&D), and how I haven't even finished my homebrew RPG yet, but I've already started designing a Gauntlet-module for it.
Now I realize that Final Fantasy, in particular, has a couple freeware RPGs that do an excellent job of turning the game into an RPG. . .
But have you applied a module to an unaffiliated property, like GURPS, D&D, or Vampire: the Masquerade, to create a feeling of POW: Prisoners of War, the Legend of Zelda, or Castlevania?
What's a game you'd like to turn into a TRPG? How would you do it?
It occurs to me because of recent comments about how D&D 5 shouldn't have a default setting (which would make it feel distinctly D&D), and how I haven't even finished my homebrew RPG yet, but I've already started designing a Gauntlet-module for it.
Now I realize that Final Fantasy, in particular, has a couple freeware RPGs that do an excellent job of turning the game into an RPG. . .
But have you applied a module to an unaffiliated property, like GURPS, D&D, or Vampire: the Masquerade, to create a feeling of POW: Prisoners of War, the Legend of Zelda, or Castlevania?
What's a game you'd like to turn into a TRPG? How would you do it?