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Capturing the "feel" of Tolkien.
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<blockquote data-quote="Fenris-77" data-source="post: 7946805" data-attributes="member: 6993955"><p>If I'm using PtbA style powers it would be in a PtbA style game, which pretty much elides railroading as a thing. </p><p></p><p>Beyond that though, in what world would I want to have to know exactly how far the party is from dude X at time Y? That sounds like an enormous pain in the ass. I'd rather have the failure of use trigger some kind of problem, one of which is that something 'noticed'. In a more mechanical game, I'd rather treat it like a wandering monster roll - something with a range of possibilities. If the fact that someone might notice is supposed to be a constraint on casting, there needs to be the chance of something going wrong no matter where the PC is at that particular time. The players shouldn't know exactly what did the noticing anyway, IMO, as it takes away from the 'I have a bad feeling about this' moment.</p><p></p><p>I'm not suggesting that the GM should decide whether something notices, that should come from a mechanic of some kind, only that they should have a lot of latitude over what exactly does the noticing and what that might mean for the party.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7946805, member: 6993955"] If I'm using PtbA style powers it would be in a PtbA style game, which pretty much elides railroading as a thing. Beyond that though, in what world would I want to have to know exactly how far the party is from dude X at time Y? That sounds like an enormous pain in the ass. I'd rather have the failure of use trigger some kind of problem, one of which is that something 'noticed'. In a more mechanical game, I'd rather treat it like a wandering monster roll - something with a range of possibilities. If the fact that someone might notice is supposed to be a constraint on casting, there needs to be the chance of something going wrong no matter where the PC is at that particular time. The players shouldn't know exactly what did the noticing anyway, IMO, as it takes away from the 'I have a bad feeling about this' moment. I'm not suggesting that the GM should decide whether something notices, that should come from a mechanic of some kind, only that they should have a lot of latitude over what exactly does the noticing and what that might mean for the party. [/QUOTE]
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