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Capturing the "feel" of Tolkien.
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9068075" data-attributes="member: 11760"><p>Ironically, a coworker just asked me if we could run a 5E game with a Lord of the Rings feel. I don't feel comfortable trying to actually doing something set in Middle-Earth, but I just went through the Monster Manual and assembled a list of all the stuff that would fit into a game with a similar-but-not-identical vibe (ettins and ogres, for instance). Things that are too purely D&D, like beholders and mind flayers, will not be appearing.</p><p></p><p>My biggest challenge is naming. I'd like to have consistency of language, like JRRT did, but am not a linguist and am not sure where to find good Tolkien-flavored naming generators. (Most online ones have all sorts of random stuff jammed into them, including a lot of generic D&D content.)</p><p></p><p>EDIT: Problem solved. I'm using an online Old English translator and just jamming descriptive words in English for each of the things I want names for and adapting the words that sound the best. They all sound like they're from the same world, because they are, but don't sound anything like Modern English.</p><p></p><p>My current idea is if the equivalent to a female hero like Eowyn defeated Sauron and then, meaning to use the evil artifact's power for good, became a Dark Queen instead. So it's a generation or so later and a dark power is once again conquering all the lands. So there's the current events, the history of the great war that preceded them, along with larger historical contexts. </p><p></p><p>Play will start in a safe, largely ignored community where there are rumors of war to the north and refugees on the move, but which is as yet untouched -- until the end of the first adventure, anyway, when dark riders roll into town, looking for a McGuffin the PCs have just encountered in their first adventure.</p><p></p><p>The dark artifact is likely to be the Iron Crown (because I can't resist a dopey in-joke reference) and the McGuffin is likely to be an incantation to raise up and bind a wraith that previously served the dark lord, but the broad strokes are as LotR as can be.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9068075, member: 11760"] Ironically, a coworker just asked me if we could run a 5E game with a Lord of the Rings feel. I don't feel comfortable trying to actually doing something set in Middle-Earth, but I just went through the Monster Manual and assembled a list of all the stuff that would fit into a game with a similar-but-not-identical vibe (ettins and ogres, for instance). Things that are too purely D&D, like beholders and mind flayers, will not be appearing. My biggest challenge is naming. I'd like to have consistency of language, like JRRT did, but am not a linguist and am not sure where to find good Tolkien-flavored naming generators. (Most online ones have all sorts of random stuff jammed into them, including a lot of generic D&D content.) EDIT: Problem solved. I'm using an online Old English translator and just jamming descriptive words in English for each of the things I want names for and adapting the words that sound the best. They all sound like they're from the same world, because they are, but don't sound anything like Modern English. My current idea is if the equivalent to a female hero like Eowyn defeated Sauron and then, meaning to use the evil artifact's power for good, became a Dark Queen instead. So it's a generation or so later and a dark power is once again conquering all the lands. So there's the current events, the history of the great war that preceded them, along with larger historical contexts. Play will start in a safe, largely ignored community where there are rumors of war to the north and refugees on the move, but which is as yet untouched -- until the end of the first adventure, anyway, when dark riders roll into town, looking for a McGuffin the PCs have just encountered in their first adventure. The dark artifact is likely to be the Iron Crown (because I can't resist a dopey in-joke reference) and the McGuffin is likely to be an incantation to raise up and bind a wraith that previously served the dark lord, but the broad strokes are as LotR as can be. [/QUOTE]
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