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Capturing the Mood/Help Me Scare the PC's
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<blockquote data-quote="MonkeyDragon" data-source="post: 2122219" data-attributes="member: 23929"><p>Does your metagamer have lawyer tendancies? If he knows all the rules and every monster in the book, this could be contributing to the feelings of not really being threataned. That makes screwing with them all the better. </p><p></p><p>Change stuff. I think the suggestion for diseases and stuff is nifty and am filing it away for future larceny. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Make up new monsters. They'll get weirded out if they don't know what something is. Or, take a monster and change it. Let them use their metagame assumptions and freak when they don't work. "But X monster has vulnerability to Y energy!" "Not these X monsters." Giving simple critters class levels can help, since it's harder to tell exactly what it is. </p><p></p><p>One of my favorite ploys is the Lone Kobold. The funny thing is, my players know I use it, but they still fall for it every time. Once the lone kobold was replaced by a Lone Kitten. Just a small, harmless creature in the middle of an empty room. It's obviously too easy. So...what else does it do? Does it explode? Is it cursed? An illusion? Have a million levels of wizard? Why is just standing there? WHATS GOING ON?!? Nothing. You run the combat as normal, they kill it in one hit, and it dies. Then smile, and say "ok." Some players won't fall for it, but others will just wonder...and wonder.</p></blockquote><p></p>
[QUOTE="MonkeyDragon, post: 2122219, member: 23929"] Does your metagamer have lawyer tendancies? If he knows all the rules and every monster in the book, this could be contributing to the feelings of not really being threataned. That makes screwing with them all the better. Change stuff. I think the suggestion for diseases and stuff is nifty and am filing it away for future larceny. :p Make up new monsters. They'll get weirded out if they don't know what something is. Or, take a monster and change it. Let them use their metagame assumptions and freak when they don't work. "But X monster has vulnerability to Y energy!" "Not these X monsters." Giving simple critters class levels can help, since it's harder to tell exactly what it is. One of my favorite ploys is the Lone Kobold. The funny thing is, my players know I use it, but they still fall for it every time. Once the lone kobold was replaced by a Lone Kitten. Just a small, harmless creature in the middle of an empty room. It's obviously too easy. So...what else does it do? Does it explode? Is it cursed? An illusion? Have a million levels of wizard? Why is just standing there? WHATS GOING ON?!? Nothing. You run the combat as normal, they kill it in one hit, and it dies. Then smile, and say "ok." Some players won't fall for it, but others will just wonder...and wonder. [/QUOTE]
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