Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Capturing the Mood/Help Me Scare the PC's
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Schmoe" data-source="post: 2122288" data-attributes="member: 913"><p>Adding another mechanic that the player understands will not frighten the player. He obviously is comfortable because he (or she) understands the capabilities and limitations of the opposition. To combat this, the most effective solution is to add things that the player (not character) cannot know through metagame thinking. One thing you can do is delay introducing an opponent for as long as possible. Instead, show the effects of the opponents actions, such as coming across scenes of slaughter or other ill-doings. Dissappearing allies, unexplained noises, fleeting shadows, these are some the things you can do to have make the opponent threatening while keeping the player in the dark.</p><p></p><p>Since you are the DM, you can also introduce curses, diseases, magic, deities, and anything else that the players don't know about. Just so long as you know how it works, that's all that matters. Opponents with class levels, advanced and templated monsters, or even using existing monster stats with wildly different appearances, are all additional ways to keep the players in the dark.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 2122288, member: 913"] Adding another mechanic that the player understands will not frighten the player. He obviously is comfortable because he (or she) understands the capabilities and limitations of the opposition. To combat this, the most effective solution is to add things that the player (not character) cannot know through metagame thinking. One thing you can do is delay introducing an opponent for as long as possible. Instead, show the effects of the opponents actions, such as coming across scenes of slaughter or other ill-doings. Dissappearing allies, unexplained noises, fleeting shadows, these are some the things you can do to have make the opponent threatening while keeping the player in the dark. Since you are the DM, you can also introduce curses, diseases, magic, deities, and anything else that the players don't know about. Just so long as you know how it works, that's all that matters. Opponents with class levels, advanced and templated monsters, or even using existing monster stats with wildly different appearances, are all additional ways to keep the players in the dark. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Capturing the Mood/Help Me Scare the PC's
Top